CPP / C++ - Libraries Bookmarks

Table of Contents

1 Libraries

1.1 Boost Libraries

1.1.1 Math

  • Math Toolkit 2.8.0 - 1.69.0
  • uBLAS (Linear algebra facilities, linear systems, vector matrices and so on.)
    • Brief: "uBLAS provides matrix and vector classes as well as basic linear algebra routines. Several dense, packed and sparse storage schemes are supported."
  • Boost Odeint
    • Library for ordinary differential equations - initial value problems.
  • Date Time
    • Brief: "A set of date-time libraries based on generic programming concepts."
    • Descr: "The motivation for this library comes from working with and helping build several date-time libraries on several projects. Date-time libraries provide fundamental infrastructure for most development projects. However, most of them have limitations in their ability to calculate, format, convert, or perform some other functionality. For example, most libraries do not correctly handle leap seconds, provide concepts such as infinity, or provide the ability to use high resolution or network time sources. These libraries also tend to be rigid in their representation of dates and times. Thus customized policies for a project or subproject are not possible."
  • Chapter 7. Boost.Chrono 2.0.8 - 1.69.0 (Time interval computation, already in C++11, but it is a good documentation for the STL library.)
  • Accumulators
    • Summary: Incremental statistics.
    • Descr: "Boost.Accumulators is both a library for incremental statistical computation as well as an extensible framework for incremental calculation in general. The library deals primarily with the concept of an accumulator, which is a primitive computational entity that accepts data one sample at a time and maintains some internal state. These accumulators may offload some of their computations on other accumulators, on which they depend. Accumulators are grouped within an accumulator set. Boost.Accumulators resolves the inter-dependencies between accumulators in a set and ensures that accumulators are processed in the proper order."
  • Boost Multiprecisions
    • Brief: "The Multiprecision Library provides integer, rational, floating-point, and complex types in C++ that have more range and precision than C++'s ordinary built-in types. The big number types in Multiprecision can be used with a wide selection of basic mathematical operations, elementary transcendental functions as well as the functions in Boost.Math. The Multiprecision types can also interoperate with the built-in types in C++ using clearly defined conversion rules. This allows Boost.Multiprecision to be used for all kinds of mathematical calculations involving integer, rational and floating-point types requiring extended range and precision."
  • Units
    • Brief: "Zero-overhead dimensional analysis and unit/quantity manipulation and conversion."
  • The Boost Multidimensional Array Library (Boost.MultiArray) - 1.69.0
    • Brief: Multidimensional arrays, aka tensors.

1.1.2 Parallel Computing

  • Chapter 26. Boost.MPI - 1.69.0
    • Brief: "Boost.MPI is a library for message passing in high-performance parallel applications. A Boost.MPI program is one or more processes that can communicate either via sending and receiving individual messages (point-to-point communication) or by coordinating as a group (collective communication). Unlike communication in threaded environments or using a shared-memory library, Boost.MPI processes can be spread across many different machines, possibly with different operating systems and underlying architectures."
  • Chapter 1. Boost.Compute - 1.69.0
    • Brief: "The Boost Compute library provides a C++ interface to multi-core CPU and GPGPU computing platforms based on OpenCL."

1.1.3 String Utilities

  • Chapter 21. Boost.Lexical_Cast 1.0 - 1.69.0
  • The Boost Format library - 1.69.0
    • The format library provides a class for formatting arguments according to a format-string, as does printf, but with two major differences : format sends the arguments to an internal stream, and so is entirely type-safe and naturally supports all user-defined types. The ellipsis (…) can not be used correctly in the strongly typed context of format, and thus the function call with arbitrary arguments is replaced by successive calls to an argument feeding operator%
  • String algo
    • Brief: "The String Algorithm Library provides a generic implementation of string-related algorithms which are missing in STL. It is an extension to the algorithms library of STL and it includes trimming, case conversion, predicates and find/replace functions. All of them come in different variants so it is easier to choose the best fit for a particular need."
  • Boost Spirit
    • Brief: Framework for building parsers.
  • Tokenizer
    • Brief: "Break of a string or other character sequence into a series of tokens."

1.1.4 Template Metaprogramming facilities

  • Boost Operators
  • Range [BEST]
    • Descr: "A new infrastructure for generic algorithms that builds on top of the new iterator concepts."
    • Note: Maybe the future replacement for C++ classical iterators.
  • Boost.HigherOrderFunctions (aka Boost.Hof)
    • Brief: Provides many higher order functions.
    • Descr: HigherOrderFunctions is a header-only C++11/C++14 library that provides utilities for functions and function objects, which can solve many problems with much simpler constructs than whats traditionally been done with metaprogramming.
  • Boost.Mp11: A C++11 metaprogramming library - 1.69.0
  • Boost Fusion
  • Boost.Hana
    • Brief: "Hana is a header-only library for C++ metaprogramming suited for computations on both types and values."
    • Descr: "The functionality it provides is a superset of what is provided by the well established Boost.MPL and Boost.Fusion libraries. By leveraging C++11/14 implementation techniques and idioms, Hana boasts faster compilation times and runtime performance on par or better than previous metaprogramming libraries, while noticeably increasing the level of expressiveness in the process. Hana is easy to extend in a ad-hoc manner and it provides out-of-the-box inter-operation with Boost.Fusion, Boost.MPL and the standard library."
  • Concept check
    • Descr: "Tools for generic programming."
  • Proto
    • Brief: "Expression template library and compiler construction toolkit for domain-specific embedded languages."

1.1.5 Design Patterns and Object Oriented Design Patterns

  • Chapter 40. Boost.TypeErasure - 1.69.0
    • Brief: "The Boost.TypeErasure library provides runtime polymorphism in C++ that is more flexible than that provided by the core language. The Boost.TypeErasure library combines the superior abstraction capabilities of templates, with the runtime flexibility of virtual functions."
  • Boost Pointer Container Library - 1.69.0
    • Brief: "Boost.Pointer Container provides containers for holding heap-allocated objects in an exception-safe manner and with minimal overhead. The aim of the library is in particular to make OO programming easier in C++ by establishing a standard set of classes, methods and designs for dealing with OO specific problems."
  • Boost Flyweight
    • Brief: Descr: "Design pattern to manage large quantities of highly redundant objects."
    • Descr: "Flyweights are small-sized handle classes granting constant access to shared common data, thus allowing for the management of large amounts of entities within reasonable memory limits. Boost.Flyweight makes it easy to use this common programming idiom by providing the class template flyweight<T>, which acts as a drop-in replacement for const T."
    • Additional notes:
      • "Learning to use Boost.Flyweight can be accomplished in a matter of minutes. When special needs arise, however, an extensive customization interface is provided which allows the user to control and extend the following aspects:"
      • Type tagging for separation of domains using the same basic flyweight types.
      • Specification and parameterization of the so-called flyweight factory.
      • Control of the factory instantiation procedure.
      • Specification of the internal synchronization mechanisms.
      • Flyweight tracking, allowing for the disposal of stored values when no longer referenced by any flyweight object.
  • Chapter 32. Boost.PropertyTree - 1.69.0
    • "The Property Tree library provides a data structure that stores an arbitrarily deeply nested tree of values, indexed at each level by some key. Each node of the tree stores its own value, plus an ordered list of its subnodes and their keys. The tree allows easy access to any of its nodes by means of a path, which is a concatenation of multiple keys."
  • Boost.Functional/Factory
    • Brief: "The template boost::factory lets you encapsulate a new expression as a function object, boost::value_factory encapsulates a constructor invocation without new."
  • Property Map Library - 1.69.0

1.1.6 Command Line Options

1.1.7 Debugging, Logging and Assertions

  • Chapter 1. Boost.Log v2 - 1.69.0
    • Descr: "The application stores all essential information about its execution to a log, and when something goes wrong this information can be used to analyze the program behavior and make the necessary corrections. There are other very useful applications of logging, such as gathering statistical information and highlighting events (i.e. indicating that some situation has occurred or that the application is experiencing some problems). These tasks have proved to be vital for many real-world industrial applications. This library aims to make logging significantly easier for the application developer. It provides a wide range of out-of-the-box tools along with public interfaces for extending the library. The main goals of the library are:"
      • Simplicity. A small example code snippet should be enough to get the feel of the library and be ready to use its basic features.
      • Extensibility. A user should be able to extend functionality of the library for collecting and storing information into logs.
      • Performance. The library should have as little performance impact on the user's application as possible.

1.1.8 Network - Sockets - TCP/IP

  • Boost Asio
    • Descr: "Portable networking and other low-level I/O, including sockets, timers, hostname resolution, socket iostreams, serial ports, file descriptors and Windows HANDLEs."
  • Boost CRC - CRC (Cyclick Redundancy Checking)
    • Descr: " CRCs (cyclic redundancy codes) is one common technique to confirming data integrity after transmission. The Boost.CRC library provides access to two styles of CRC computation, one as a function template, the other as a function template and two computation object class templates, where the two class templates differ in speed."
  • Statechart
    • Brief: "Boost.Statechart - Arbitrarily complex finite state machines can be implemented in easily readable and maintainable C++ code."
    • Note: Many network protocols, embedded systems applications and business processes are well described by state machines such as Mealy state machine or Moore State machine.
  • UUID - A universally unique identifier.

1.1.9 Shared Libraries and Plugins - DLL, DSO, SO

  • Boost DLL
    • Brief: "This library was designed to simplify plugin development using C++ in a portable cross-platform manner."
    • Descr: "Adding a specific features to an existing software applications at runtime could be useful in many cases. Such extensions, or plugins, are usually implemented using Dynamic Library Modules (DLL,SO/DSO) loaded at runtime."
    • Library provides a portable across platforms way to:
      • load libraries
      • import any native functions and variables
      • make alias names for C++ mangled functions and symbols
      • query libraries for sections and exported symbols
      • self loading and self querying
      • getting program and module location by exported symbol

1.1.10 Subprocess and inter process communication - IPC

  • Boost.Interprocess
    • Brief: "Boost.Interprocess simplifies the use of common interprocess communication and synchronization mechanisms and offers a wide range of them:"
      • Shared memory.
      • Memory-mapped files.
      • Semaphores, mutexes, condition variables and upgradable mutex types to place them in shared memory and memory mapped files.
      • Named versions of those synchronization objects, similar to UNIX/Windows sem_open/CreateSemaphore API.
      • File locking.
      • Relative pointers.
      • Message queues.
    • Additional:
      • Boost.Interprocess also offers higher-level interprocess mechanisms to allocate dynamically portions of a shared memory or a memory mapped file (in general, to allocate portions of a fixed size memory segment). Using these mechanisms, Boost.Interprocess offers useful tools to construct C++ objects, including STL-like containers, in shared memory and memory mapped files:
  • Boost.Process
    • Brief: "Boost.Process is a library to manage system processes. It can be used to:"
      • create child processes
      • setup streams for child processes
      • communicate with child processes through streams (synchronously or asynchronously)
      • wait for processes to exit (synchronously or asynchronously)
      • terminate processes

1.1.11 Low level and byte manipulation

1.2 General Purpose Libraries   general

  • Boost libraries - Peer reviewed libraries that can be regarded as STL extensions. Many of them eventually get into the C++ standard, for instance, C++17 std::file_system comes from Boost.FileSystem, std::variant from C++17 comes from Boost.Variant.
  • STLXX - Standard Template Library for Extra Large Data Sets
    • "The core of STXXL is an implementation of the C++ standard template library STL for external memory (out-of-core) computations, i. e., STXXL implements containers and algorithms that can process huge volumes of data that only fit on disks. While the closeness to the STL supports ease of use and compatibility with existing applications, another design priority is high performance."
  • STLSOFT - "Robust, Lightweight, Cross-platform, Template Software. STLSoft is a collection of STL and standard library extensions, and facades over operating-system and 3rd-party APIs."
  • EASTL - "EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations."
  • Abseil (Google) - "Allows using new C++ standard features from C++14 and C++17 with compilers that does not support those standards".
  • Poco Framework
  • Bloomberg BDE - Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.
  • Folly - "Folly (acronymed loosely after Facebook Open Source Library) is a library of C++14 components designed with practicality and efficiency in mind. Folly contains a variety of core library components used extensively at Facebook. In particular, it's often a dependency of Facebook's other open source C++ efforts and place where those projects can share code."
  • FCppt - Freundlich's C++ toolkit - "Freundlich's C++ Toolkit (fcppt) is a collection of libraries that aim to improve general C++ code through better typing and functional programming."
  • SaferCPlusPlus - "SaferCPlusPlus” is essentially a collection of safe data types intended to facilitate memory and data race safe C++ programming. This library is intended to work with and be complimentary to the Core Guidelines lifetime checker over its various stages of development and availability. (Including situations where the lifetime checker is not available at all.)"

1.3 General Utility Libraries

  • p-ranav/pprint - Pretty print library that can print many containers in a nince-way. Features: Single header, MIT License, Requires C++17.
  • HowardHinnant/date - "A date and time library based on the C++11/14/17 <chrono> header"
  • mandreyel/mio - "An easy to use header-only cross-platform C++11 memory mapping library with an MIT license. mio has been created with the goal to be easily includable (i.e. no dependencies) in any C++ project that needs memory mapped file IO without the need to pull in Boost."
  • mobius3/asap - "A C++ header-only library for creating, displaying, iterating and manipulating dates."
  • CppCodec - "Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API. Supports raw pointers, std::string and (templated) character vectors without unnecessary allocations. Cross-platform with measured decent performance and without compiler warnings."
  • RxCpp - "The Reactive Extensions for C++ (RxCpp) is a library of algorithms for values-distributed-in-time. The Range-v3 library does the same for values-distributed-in-space."
  • Mach7 - "Functional programming style pattern-matching library for C++ - by Yuriy Solodkyy, Gabriel Dos Reis, Bjarne Stroustrup"
  • yomm2 - "Fast, orthogonal, open multi-methods. Supersedes yomm11."
  • mpark/patterns - "MPark.Patterns is an experimental pattern matching library for C++17. It determines whether a given value matches a pattern and, if it does, binds the desired portions of the value to a handler. Pattern matching has been introduced to many programming languages outside of the functional world, and this library draws inspiration from languages such as Haskell, OCaml, Rust, Scala, and Swift."
  • beark/ftl - "C++ template library for fans of functional programming."
    • Some functionality: Curried Function Calling; Expanding The Standard Library; Sum/Union Types With Pattern Matching; Applying Applicatives; Transformers.
  • pfultz2/linq - "Linq for list comprehension in C++, provides an implementation of linq for C++. Currently it only supports C++ ranges, but it does support both the extension and query methods for linq."
  • libbinio - "The binary I/O stream class library presents a platform-independent way to access binary data streams in C++. The library is hardware independent in the form that it transparently converts between the different forms of machine-internal binary data representation. It further employs no special I/O protocol and can be used on arbitrary binary data sources."
  • PFL::Colony - "plf::colony is the highest-performance C++ template-based data container for high-modification scenarios with unordered data. All elements within a colony have a stable memory location, meaning that pointers/iterators to non-erased elements are valid regardless of insertions/erasures to the container. Specifically the container provides better performance than other std:: library containers when: Insertion order is unimportant; Insertions and erasures to the container are occurring frequently in realtime ie. in performance-critical code; and/or Insertions and erasures to the container may not invalidate pointers/iterators to non-erased elements."
  • backward-cpp - "Backward is a header only library. So installing Backward is easy, simply drop a copy of backward.hpp along with your other source files in your C++ project. You can also use a git submodule or really any other way that best fits your environment, as long as you can include backward.hpp."

1.4 Template Metaprogramming Helpers

  • Boost MPL - "The Boost.MPL library is a general-purpose, high-level C++ template metaprogramming framework of compile-time algorithms, sequences and metafunctions. It provides a conceptual foundation and an extensive set of powerful and coherent tools that make doing explict metaprogramming in C++ as easy and enjoyable as possible within the current language."
  • Boost Hana - "Hana is a header-only library for C++ metaprogramming suited for computations on both types and values. The functionality it provides is a superset of what is provided by the well established Boost.MPL and Boost.Fusion libraries. By leveraging C++11/14 implementation techniques and idioms, Hana boasts faster compilation times and runtime performance on par or better than previous metaprogramming libraries, while noticeably increasing the level of expressiveness in the process. Hana is easy to extend in a ad-hoc manner and it provides out-of-the-box inter-operation with Boost.Fusion, Boost.MPL and the standard library."
  • Brigand - Brigand Meta-programming library (Lightweight alternative to Boost MPL) - "Brigand is a light-weight, fully functional, instant-compile time C++ 11 meta-programming library. Everything you were doing with Boost.MPL can be done with Brigand. And if that's not the case, open an issue!""
  • Loki - Template library developed by Andrei Alexandrescu illustrating several generic programming design patterns.
  • GSL - Guidelines SUpport Library - "The Guidelines Support Library (GSL) contains functions and types that are suggested for use by the C++ Core Guidelines maintained by the Standard C++ Foundation. This repo contains Microsoft's implementation of GSL."

1.5 Unit Testing Frameworks

  • Catch2 - A modern, C++-native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)
  • Doctest - "doctest is a new C++ testing framework but is by far the fastest both in compile times (by orders of magnitude) and runtime compared to other feature-rich alternatives. It brings the ability of compiled languages such as D / Rust / Nim to have tests written directly in the production code by providing a fast, transparent and flexible test runner with a clean interface."
  • CppUTest - "CppUTest unit testing and mocking framework for C/C++ - CppUTest is a C /C++ based unit xUnit test framework for unit testing and for test-driving your code. It is written in C++ but is used in C and C++ projects and frequently used in embedded systems but it works for any C/C++ project."

Other Libraries:

Mock:

  • trompeloeil - "A thread-safe header-only mocking framework for C++11/14 using the Boost Software License 1.0"
  • Hippo Mocks
  • Boost Turtle - A C++ mock object library for Boost.
  • GoogleMock (Deprecated -> Absorbed into Google Test)

1.6 Performance and Benchmark

  • Google Benchmark - A microbenchmark support library
    • A library to benchmark code snippets, similar to unit tests.
  • Celero - C++ Benchmark Authoring Library/Framework
    • "Developing consistent and meaningful benchmark results for code is a complicated task. Measurement tools exist (Intel® VTune™ Amplifier, SmartBear AQTime, Valgrind, etc.) external to applications, but they are sometimes expensive for small teams or cumbersome to utilize. This project, Celero, aims to be a small library which can be added to a C++ project and perform benchmarks on code in a way which is easy to reproduce, share, and compare among individual runs, developers, or projects. Celero uses a framework similar to that of GoogleTest to make its API more natural to use and integrate into a project. Make automated benchmarking as much a part of your development process as automated testing."
  • nonius - A C++ micro-benchmarking framework
    • "Nonius is an open-source framework for benchmarking small snippets of C++ code. It is very heavily inspired by Criterion, a similar Haskell-based tool. It runs your code, measures the time it takes to run, and then performs some statistical analysis on those measurements. The library is header-only so you don’t have to build it. It comes as a single header that you can drop somewhere and #include it in your code. Grab that header from the releases page"
  • hayai - C++ benchmarking framework
    • "hayai is a C++ framework for writing benchmarks for pieces of code along the lines of the normal approach for unit testing using frameworks such as googletest. For information on the origin of and how to use hayai, please read the introductory blog post until I have the time to write a proper README."
  • Intel / PCM - Processor Counter Monitor (PCM)
    • "Processor Counter Monitor (PCM) is an application programming interface (API) and a set of tools based on the API to monitor performance and energy metrics of Intel® Core™, Xeon®, Atom™ and Xeon Phi™ processors. PCM works on Linux, Windows, Mac OS X, FreeBSD and DragonFlyBSD operating systems."
    • PCM provides a number of command-line utilities for real-time monitoring:
      • pcm : basic processor monitoring utility (instructions per cycle, core frequency (including Intel(r) Turbo Boost Technology), memory and Intel(r) Quick Path Interconnect bandwidth, local and remote memory bandwidth, cache misses, core and CPU package sleep C-state residency, core and CPU package thermal headroom, cache utilization, CPU and memory energy consumption)
      • pcm-memory : monitor memory bandwidth (per-channel and per-DRAM DIMM rank)
      • pcm-latency : monitor L1 cache miss and DDR/PMM memory latency
      • pcm-pcie : monitor PCIe bandwidth per-socket
      • pcm-iio : monitor PCIe bandwidth per PCIe device
      • pcm-numa : monitor local and remote memory accesses
      • pcm-power : monitor sleep and energy states of processor, Intel(r) Quick Path Interconnect, DRAM memory, reasons of CPU frequency throttling and other energy-related metrics
      • pcm-tsx: monitor performance metrics for Intel(r) Transactional Synchronization Extensions
      • pcm-core and pmu-query: query and monitor arbitrary processor core events

1.7 Concurrency and Async IO

1.7.1 Threads and concurrency

  • POSIX Threads - Threading C-API defined by POSIX IEEE standard which is implemented by many Unix-like operating systems such as Linux, MacOSX, iOS, Android, BSD, QNX and so on. Note: This API is already encapsulated and wrapped by C++11 standard library.
  • jthread - (C++20 Inclusion) - C++ class for a joining and cooperative interruptible thread (should become std::jthread)
  • ICNC - Intel Concurrency Collection - " CnC makes it easy to write C++ programs which take full advantage of the available parallelism. Whether run on multicore systems, Xeon Phi™ or clusters CnC will seamlessly exploit the performance potential of your hardware. Through its portabilty and composability (with itself and other tools) it provides future-proof scalability. Intel® Concurrent Collections for C++ is a C++ template library for letting C++ programmers implement CnC applications which run in parallel on shared and distributed memory."
  • CAF - C++ Actor Framework - "CAF is an open source C++11 actor model implementation featuring lightweight & fast actor implementations, pattern matching for messages, network transparent messaging, and more."
  • SObjectizer - "SObjectizer is one of a few cross-platform and OpenSource 'actor frameworks' or C++. But SObjectizer supports not only Actor Model, but also Publish-Subscribe Model and CSP-like channels. The goal of SObjectizer is significant simplification of development of concurrent and multithreaded applications in C++."
  • QP/C++ - "QP/C++™ (Quantum Platform in C++) is a lightweight Real-Time Embedded Framework (RTEF) for building modern, responsive and modular real-time embedded applications as systems of asynchronous event-driven active objects (actors). QP/C++" is a member of a larger family of real-time embedded frameworks (RTEFs) consisting of QP/C++, QP/C, and QP-nano frameworks, which are all strictly quality controlled, thoroughly documented, and available under dual licensing model."
  • ProXC [C Library] - "CSP-inspired concurrency library for modern C - This is a library for C which enables Communicating Sequential Processes (CSP) like structuring of your code. Programming languages such as Occam and XC utilizes and builds around this very paradigm, but sadly is hardware locked. Many good CSP libraries for general purpose programming languages has been made, including both for Java (JCSP) and C++ (C++CSP2), but not for C. There does exists plenty of libraries for C which implements many features from CSP, such as coroutines, channels, etc., but not all in a single library. ProXC aims to do this, and with no macro magic!"

1.7.2 Concurrent Data Structures

General Data Structures

  • Boost.Lockfree
  • CSD - Concurrent Data Structures library [LOCK-FREE]
    • Site: http://libcds.sourceforge.net/doc/cds-api/index.html
    • Repo: https://github.com/khizmax/libcds (Mirror)
    • Brief: "Provide many lock-free data structures: stack, queue, deque, priority queue, map, set, list and tree."
    • "This library is a collection of lock-free and lock-based fine-grained algorithms of data structures like maps, queues, list etc. The library contains implementation of well-known data structures and memory reclamation schemas for modern processor architectures. The library is written on C++11."
  • Xenium
    • Site: https://mpoeter.github.io/xenium/
    • Repo: https://github.com/mpoeter/xenium/
    • Brief: A C++ library providing various concurrent data structures and reclamation schemes.
    • "xenium is a collection of concurrent data structures and memory reclamation algorithms. The data structures are parameterized so that they can be used with various reclamation schemes (similar to how the STL allows customization of allocators). The documentation provides more details."
  • lock_free [LOCK-FREE] [HEADER-ONLY]
    • Repo: https://github.com/Lingxi-Li/lock_free
    • "A C++17 Lock-Free Data Structure Library. This is a library for lock-free data structures with the following features: Written purely in standard C++17 with no platform-dependent code; Header-only; Designed for low worst-case latency; Designed for exception safety; Provides first-class support, like emplace construction; for aggregate types."
  • ASCYLIB(Cpp) + OPTIK
    • Repo: https://github.com/LPD-EPFL/ASCYLIB-Cpp
    • "ASCYLIB (with OPTIK) is a concurrent data-structure library. The original C version (found at https://github.com/LPD-EPFL/ASCYLIB) contains over 40 implementations of linked lists, hash tables, skip lists, binary search trees (BSTs), queues, priority queues, and stacks, containing sequential, lock-based, and lock-free implementations for each data structure."
  • Junction - Concurrent Data Structures in C++
    • Repo: https://github.com/preshing/junction
    • "Junction is a library of concurrent data structures in C++. It contains several hash map implementations: junction::ConcurrentMap_Crude; junction::ConcurrentMap_Linear; junction::ConcurrentMap_Leapfrog and junction::ConcurrentMap_Grampa"
  • Excess C++
  • libfds [C Library]
    • Site: https://liblfds.org/
    • "liblfds, a portable, license-free, lock-free data structure library written in C. Lock-free data structures are process, thread and interrupt safe (i.e. the same data structure instance can be safely used concurrently and simultaneously across cores, processes, threads and both inside and outside of interrupt handlers), never sleep (and so are safe for kernel use when sleeping is not permitted), operate without context switches, cannot fail (no need to handle error cases, as there are none), perform and scale literally orders of magnitude better than locking data structures, and liblfds itself (as of release 7.0.0) is implemented such that it performs no allocations (and so works with NUMA, stack, heap and shared memory) and compiles not just on a freestanding C89 implementation, but on a bare C89 implementation."

Immutable Data Structures:

  • Immer - Immutable concurrent data structures [IMMUTABLE] [FUNCTIONAL PROGRAMMING]
    • Repo: https://github.com/arximboldi/immer
    • "immer is a library of persistent and immutable data structures written in C++. These enable whole new kinds of architectures for interactive and concurrent programs of striking simplicity, correctness, and performance."
    • Why: "In the last few years, there has been a growing interest in immutable data structures, motivated by the horizontal scaling of our processing power and the ubiquity of highly interactive systems. Languages like Clojure and Scala provide them by default, and implementations for JavaScript like Mori and Immutable.js are widely used, specially in combination with modern UI frameworks like React."

Message Queues for thread producer/consumer synchronization

  • MPMCQueue (Message Queue, aka Mailbox)
    • Repo: https://github.com/rigtorp/MPMCQueue
    • Brief: A bounded multi-producer multi-consumer lock-free queue written in C++11
    • "A bounded multi-producer multi-consumer lock-free queue written in C++11. It's battle hardened and used daily in production: In the Frostbite game engine developed by Electronic Arts for the following games: Anthem (2019); Battlefield V (2018); FIFA 18 (2017); Madden NFL 18 (2017); Need for Speed: Payback (2017). In the low latency trading infrastructure at Charlesworth Research and Marquette Partners."
    • It's been cited by the following papers:
      • Peizhao Ou and Brian Demsky. 2018. Towards understanding the costs of avoiding out-of-thin-air results. Proc. ACM Program. Lang. 2, OOPSLA, Article 136 (October 2018), 29 pages. DOI: https://doi.org/10.1145/3276506
  • SPSCQueue (Message Queue, aka Mailbox)
    • Repo: https://github.com/rigtorp/SPSCQueue
    • Brief: A bounded single-producer single-consumer wait-free and lock-free queue written in C++11
    • SPSCQueue have been cited by the following papers:
      • Peizhao Ou and Brian Demsky. 2018. Towards understanding the costs of avoiding out-of-thin-air results. Proc. ACM Program. Lang. 2, OOPSLA, Article 136 (October 2018), 29 pages. DOI: https://doi.org/10.1145/3276506

Misc - Non Categorized

  • Seqlock
    • Repo: https://github.com/rigtorp/Seqlock
    • "An implementation of Seqlock in C++11. A seqlock can be used as an alternative to a readers-writer lock. It will never block the writer and doesn't require any memory bus locks."
  • LibRCU
    • Site: http://liburcu.org/
    • "liburcu is a LGPLv2.1 userspace RCU (read-copy-update) library. This data synchronization library provides read-side access which scales linearly with the number of cores. liburcu-cds provides efficient data structures based on RCU and lock-free algorithms. Those structures include hash tables, queues, stacks, and doubly-linked lists."
  • SimonCqk/booty
    • Repo: https://github.com/SimonCqk/booty
    • Utility mordern c++ components library in real development.
    • Provides many components for concurrent programming such as: thread pools, singla-slot, timestamp, unbounded lock queue, fast user-space mutexes, saturing semaphores.

See also:

1.7.3 Asynchronous I/O Input and Output

  • libuv - "libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others."
    • Site: https://github.com/libuv/libuv
    • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
    • Asynchronous TCP and UDP sockets
    • Asynchronous DNS resolution
    • Asynchronous file and file system operations
    • File system events
    • ANSI escape code controlled TTY
    • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
    • Child processes
    • Thread pool
    • Signal handling
    • High resolution clock
    • Threading and synchronization primitives
  • hhggit/uw - "UW is a single-header C++11 wrapper of libuv."

1.7.4 Coroutines, Fibers, Greentrheads

Coroutines

  • Boost Coroutines 2 - "Boost.Coroutine2 provides templates for generalized subroutines which allow suspending and resuming execution at certain locations. It preserves the local state of execution and allows re-entering subroutines more than once (useful if state must be kept across function calls). Coroutines can be viewed as a language-level construct providing a special kind of control flow. In contrast to threads, which are pre-emptive, coroutine switches are cooperative (programmer controls when a switch will happen). The kernel is not involved in the coroutine switches."
  • Cppcoro [EXPERIMENTAL] - "This library is an experimental library that is exploring the space of high-performance, scalable asynchronous programming abstractions that can be built on top of the C++ coroutines proposal. It has been open-sourced in the hope that others will find it useful and that the C++ community can provide feedback on it and ways to improve it. It requires a compiler that supports the coroutines TS."

Fibers

  • Boost Fibers [USER SPACE THREADS] - "Provides a framework for micro-/userland-threads (fibers) scheduled cooperatively. The API contains classes and functions to manage and synchronize fibers similar to boost.thread. A fiber is able to store the current execution state, including all registers and CPU flags, the instruction pointer, and the stack pointer and later restore this state. The idea is to have multiple execution paths running on a single thread using a sort of cooperative scheduling (threads are preemptively scheduled) - the running fiber decides explicitly when it yields to allow another fiber to run (context switching). A context switch between threads costs usually thousands of CPU cycles on x86 compared to a fiber switch with less than 100 cycles. A fiber can only run on a single thread at any point in time. Boost.fiber requires C++11!"
  • IOFiber - "IOFiber is a fiber library built on top of Boost.Context and Boost.Asio - This library is not a competitor to Boost.Fiber. This library aims to have tight integration with Boost.Asio execution engine."
  • FiberTaskingLib - "This is a library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies. Dependencies are represented as atomic counters. Under the covers, the task graph is executed using fibers, which in turn, are run on a pool of worker threads (one thread per CPU core). This allows the scheduler to wait on dependencies without task chaining or context switches. This library was created as a proof of concept of the ideas presented by Christian Gyrling in his 2015 GDC Talk 'Parallelizing the Naughty Dog Engine Using Fibers'"

1.8 Parallel Computing

1.8.1 Parallel Computing with CPU hardware threads

  • Intel TBB - Threading Building Blocks - "This application is a widely used C++ library for shared-memory parallel programming and heterogeneous computing (intra-node distributed memory programming). The library provides a wide range of features for parallel programming, including generic parallel algorithms, concurrent containers, a scalable memory allocator, work-stealing task scheduler, and low-level synchronization primitives. Threading Building Blocks (TBB) is a library only solution for task-based parallelism and does not require any special compiler support. It ports to multiple architectures including Intel® architectures, ARM*, and Power Architecture*."
  • Intel Parallel-STL - "Parallel STL is an implementation of the C++ standard library algorithms with support for execution policies, as specified in ISO/IEC 14882:2017 standard, commonly called C++17. The implementation also supports the unsequenced execution policy specified in Parallelism TS version 2 and proposed for the next version of the C++ standard in the C++ working group paper P1001R1. Parallel STL offers a portable implementation of threaded and vectorized execution of standard C++ algorithms, optimized and validated for Intel(R) 64 processors. For sequential execution, it relies on an available implementation of the C++ standard library. The source code in this repository corresponds to the releases of Parallel STL with Intel(R) C++ Compiler or with Threading Building Blocks."
  • HPX - High Performance ParalleX - "HPX is a C++ Standard Library for Concurrency and Parallelism. It implements all of the corresponding facilities as defined by the C++ Standard. Additionally, in HPX we implement functionalities proposed as part of the ongoing C++ standardization process. We also extend the C++ Standard APIs to the distributed case. The goal of HPX is to create a high quality, freely available, open source implementation of a new programming model for conventional systems, such as classic Linux based Beowulf clusters or multi-socket highly parallel SMP nodes. At the same time, we want to have a very modular and well designed runtime system architecture which would allow us to port our implementation onto new computer system architectures. We want to use real-world applications to drive the development of the runtime system, coining out required functionalities and converging onto a stable API which will provide a smooth migration path for developers. The API exposed by HPX is not only modeled after the interfaces defined by the C++11/14/17/20 ISO standard, it also adheres to the programming guidelines used by the Boost collection of C++ libraries. We aim to improve the scalability of today's applications and to expose new levels of parallelism which are necessary to take advantage of the exascale systems of the future."
  • CPP Taskflow
    • "Cpp-Taskflow is by far faster, more expressive, and easier for drop-in integration than existing parallel task programming libraries such as OpenMP Tasking and Intel TBB FlowGraph in handling complex parallel workloads. Cpp-Taskflow lets you quickly implement task decomposition strategies that incorporate both regular and irregular compute patterns, together with an efficient work-stealing scheduler to optimize your multithreaded performance."

1.8.2 Parallel Computing with SIMD

SIMD - Data Parallelism, CPU vector instructions (SIMD) wrappers.

  • xsimd - "Modern, portable C++ wrappers for SIMD intrinsics and parallelized, optimized math implementations (SSE, AVX, NEON, AVX512). SIMD (Single Instruction, Multiple Data) is a feature of microprocessors that has been available for many years. SIMD instructions perform a single operation on a batch of values at once, and thus provide a way to significantly accelerate code execution. However, these instructions differ between microprocessor vendors and compilers. xsimd provides a unified means for using these features for library authors. Namely, it enables manipulation of batches of numbers with the same arithmetic operators as for single values. It also provides accelerated implementation of common mathematical functions operating on batches."
  • nsimd - "NSIMD is a vectorization library that abstracts SIMD programming. It was designed to exploit the maximum power of processors at a low development cost. To achieve maximum performance, NSIMD mainly relies on the inline optimization pass of the compiler. Therefore using any mainstream compiler such as GCC, Clang, MSVC, XL C/C++, ICC and others with NSIMD will give you a zero-cost SIMD abstraction library. To allow inlining, a lot of code is placed in header files. Small functions such as addition, multiplication, square root, etc, are all present in header files whereas big functions such as I/O are put in source files that are compiled as a .so/.dll library. NSIMD provides C89, C++98, C++11 and C++14 APIs. All APIs allow writing generic code. For the C API this is achieved through a thin layer of macros; for the C++ APIs it is achieved using templates and function overloading. The C++ API is split in two. The first part is a C-like API with only function calls and direct type definitions for SIMD types while the second one provides operator overloading, higher level type definitions that allows unrolling. C++11, C++14 APIs add for instance templated type definitions and templated constants."

1.8.3 Parallel Computing with GPU   hpc parallel supercomputing

Listing of C++ template libraries for general purpose computing on GPUs using C++11 to C++17 without any extension language such as CUDA, OpenACC, OpenCL and so on.

General Template Libraries - akin to C++ STL

  • Boost.Compute [VENDOR NEUTRAL]
  • TrySYCL [VENDOR NEUTRAL] [KHRONOS GROUP] [SYCL STANDARD]
    • Brief: Implementation of Khronos Group SYCL open standard.
    • Site: http://www.khronos.org/sycl
    • Repo: https://github.com/triSYCL/triSYCL
    • "triSYCL is an open source implementation to experiment with the specification of the SYCL C++ layer and to give feedback to the Khronos Group SYCL and OpenCL C++ 2.2 kernel language committees and also to the ISO C++ committee. This SYCL implementation is mainly based on C++17 and OpenMP or TBB for execution on the CPU, with Boost.Compute for the non single-source OpenCL interoperability layer and with LLVM/Clang for the device compiler providing full single-source SYCL experience, typically targeting a SPIR device. Since in SYCL there is a host fall-back, this CPU implementation can be seen as an implementation of this fall-back too… For legal reasons, the specification used for this open source project is the published current provisional specification and not the last one currently discussed in the Khronos SYCL committee. If you are a Khronos member, you can access to https://gitlab.khronos.org/sycl/triSYCL where you might find more futuristic branches."
    • See also:
  • ComputeCPP [VENDOR NEUTRAL] [KHRONOS GROUP] [SYCL STANDARD] [COMMERCIAL]
    • Brief: Implementation of Khronos Group SYCL open standard.
    • Site: https://www.codeplay.com/products/computesuite/computecpp
    • "The SYCL standard from the Khronos™ Group is for developers who want to take software written using C++ single-source programming models like CUDA® or C++AMP and port to a wide range of OpenCL™ devices. The current early-access ComputeCpp Community Edition release provides pre-conformance SYCL v1.2 support for AMD® and Intel® OpenCL GPUs and CPUs. Further operating system and device support is on its way. This version will let developers work on acceleration of open-source C++ software such as TensorFlow, Eigen and the C++ 17 Parallel STL."
    • Note: The community edition is free.
  • EasyCL [VENDOR NEUTRAL] [LOW LEVEL]
    • Repo: https://github.com/hughperkins/EasyCL
    • "Easy to run kernels using OpenCL. (renamed from OpenCLHelper); makes it easy to pass input and output arguments; handles much of the boilerplate; uses clew to load opencl dynamically"
  • EasyOpenCL [VENDOR NEUTRAL]
    • Repo: https://github.com/Gladdy/EasyOpenLC
    • "No exposed low-level C, just the C++ standard library. Features: Focus on programming the GPU instead of messing about with long C-style OpenCL function calls and manual memory management; CMake support for Linux and Mac - No more linking problems when you have installed the correct driver; Support for scalar values: pass additional structs to your kernel, eg. transformation matrices or custom constants; Chain kernels together in order to create a true pipeline on your GPU in which kernels can depend on multiple others;"
    • See:
  • Chlorine [VENDOR NEUTRAL]
    • Site: https://polytonic.github.io/Chlorine/
    • Repo: https://github.com/Polytonic/Chlorine
    • "Dead Simple OpenCL. Chlorine is the easiest way to interact with OpenCL compatible devices. It is a header-only C++11 library that allows you to write cross-platform code that runs on GPUs without ever touching the complicated OpenCL API, leaving you free to write code that matters: kernels that process data."
  • Thrust [NVidia GPUs ONLY]
    • Site: https://thrust.github.io/
    • Repo: https://github.com/thrust/thrust
    • Note: Only works for Nvidia GPUs
    • "Thrust is a C++ parallel programming library which resembles the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. Interoperability with established technologies (such as CUDA, TBB, and OpenMP) facilitates integration with existing software. Develop high-performance applications rapidly with Thrust! Thrust is distributed with the CUDA Toolkit in addition to GitHub."
  • HSA-Bolt [AMD GPUs ONLY]
    • Site: https://github.com/HSA-Libraries/bolt/wiki
    • Repo: https://github.com/HSA-Libraries/Bolt
    • "Bolt is a C++ template library optimized for heterogeneous computing. Bolt is designed to provide high-performance library implementations for common algorithms such as scan, reduce, transform, and sort. The Bolt interface was modeled on the C++ Standard Template Library (STL). Developers familiar with the STL will recognize many of the Bolt APIs and customization techniques. The primary goal of Bolt is to make it easier for developers to utilize the inherent performance and power efficiency benefits of heterogeneous computing. It has interfaces that are easy to use, and has comprehensive documentation for the library routines, memory management, control interfaces, and host/device code sharing. Compared to writing the equivalent functionality in OpenCL™, you’ll find that Bolt requires significantly fewer lines-of-code and less developer effort. Bolt is designed to provide a standard way to develop an application that can execute on either a regular CPU, or use any available OpenCL™ capable accelerated compute unit, with a single code path."
  • GOOPAX [COMMERCIAL]
    • Site: http://goopax.com/
    • Example: http://goopax.com/examples
    • "GOOPAX is the world's first language-embedded programming solution for GPGPU applications. Our unique programming model greatly simplifies the development of GPGPU applications, making it featible to use the immense computing power of GPUs even for very complex applications. The unique programming model of language-embedded programming results in a number of advantages: perfect integration of the GPU kernels into the host code; programs are compiled with a standard C++ compiler of your choice; shorter programs due to code reusability; higher performance due to meta-programming, profiling, and just-in-time compilation; more reliability: Race conditions and other programming errors are detected automatically; cross-platform development: Programs written in GOOPAX can run on all major target platforms and operating systems; performance portability: GOOPAX detects the graphics card at run-time and creates tailor-made GPU kernels. Your application runs at maximum performance on all hardware."
    • Typical fields of application are:
      • simulations: CFD, weather forecasts, astrophysics, protein folding, combustion processes, etc.
      • blockchains, cryptocurrency mining
      • image recognition: quality assurance in manufacturing, face recognition, analysis of aereal images, autonomous driving, surveilance, etc.
      • CAD, FE, engineering, product optimization
      • planning, classification, text recognition, search engines, machine learning, deep learning, AI, financial markets
      • computer games, VR, video processing, video codecs

GPU Accelerated Libraries

  • CUDA Acclerated Libraries [NVidia GPUs Only]
    • Site: https://developer.nvidia.com/gpu-accelerated-libraries
    • Brief: Lots of GPU Accelerated libraries for a wide variety of fields and applications. The advantage of those GPU accelerated libraries is that they can easily replace many non-accelerated libraries and free the user from parallelizing algorithms and portingt them to GPUs.
    • "NVIDIA GPU-accelerated libraries provide highly-optimized functions that perform 2x-10x faster than CPU-only alternatives. Using drop-in interfaces, you can replace CPU-only libraries such as MKL, IPP and FFTW with GPU-accelerated versions with almost no code changes. The libraries can optimally scale your application across multiple GPUs. GPU-accelerated libraries for linear algebra, signal processing, image and video processing lay the foundation for compute-intensive applications in areas such as molecular dynamics, computational chemistry, medical imaging and seismic exploration. For deep learning, NVIDIA provides specialized libraries that are integrated with all the leading deep learning frameworks. NVIDIA libraries use optimized precision to maximize performance for applications such as computer vision, speech processing and natural language processing. Today, NVIDIA’s libraries are running from resource constrained IoT devices, to self driving cars, to the largest supercomputers on the planet. With NVIDIA’s libraries, you get highly efficient implementations of algorithms that are regularly extended and optimized. Whether you are building a new application or trying to speed up an existing application, NVIDIA’s libraries provide the easiest way to get started with GPUs. You can download NVIDIA libraries as part of the CUDA Toolkit."
    • Accelerated libraries:
      • cuFFT => Fast Forier Transform
      • cuBLAS => (BLAS = Basic Linear Algebra Subprogram) - for linear algebra, matrix and vector computations.
      • cuSPARSE => Sparse Matrix Computations.
      • cuSOLVER => Eingenvalue solver
      • cuDNN => GPU accelerated library of primitives for deep neural networks
      • cuRAND => GPU accelerated random number generator (RNG)
      • cuSOLVER => Dense and sparse direct solvers for Computer Vision, CFD, Computational Chemistry, and Linear Optimization applications
      • TensorRT
  • VexCL [VENDOR NEUTRAL]
  • ViennaCL [VENDOR NEUTRAL]
    • Site: http://viennacl.sourceforge.net/
    • "ViennaCL is a free open-source linear algebra library for computations on many-core architectures (GPUs, MIC) and multi-core CPUs. The library is written in C++ and supports CUDA, OpenCL, and OpenMP (including switches at runtime). The highlights of the latest 1.7.x release family are: Fast sparse matrix-matrix multiplications, outperforming CUBLAS and MKL; Fine-grained parallel algebraic multigrid preconditioners for CPUs, Xeon Phis, and GPUs; Fine-grained parallel incomplete LU factorization preconditioners for CPUs, Xeon Phis, and GPUs."
  • ArrayFire [VENDOR NEUTRAL]
    • Repo: https://github.com/arrayfire/arrayfire
    • "ArrayFire is a general-purpose library that simplifies the process of developing software that targets parallel and massively-parallel architectures including CPUs, GPUs, and other hardware acceleration devices. Several of ArrayFire's benefits include: Easy to use, stable, well-documented API; Rigorously tested for performance and accuracy; Commercially friendly open-source licensing; Commercial support from ArrayFire; Read about more benefits on arrayfire.com. ArrayFire provides software developers with a high-level abstraction of data which resides on the accelerator, the af::array object. Developers write code which performs operations on ArrayFire arrays which, in turn, are automatically translated into near-optimal kernels that execute on the computational device. ArrayFire is successfully used on devices ranging from low-power mobile phones to high-power GPU-enabled supercomputers. ArrayFire runs on CPUs from all major vendors (Intel, AMD, ARM), GPUs from the prominent manufacturers (NVIDIA, AMD, and Qualcomm), as well as a variety of other accelerator devices on Windows, Mac, and Linux."
  • HPL-Gpu [VENDOR NEUTRAL] [LINEAR ALGEBRA]
    • Site: https://github.com/davidrohr/hpl-gpu/wiki
    • Repo: https://github.com/davidrohr/hpl-gpu
    • "High Performance Linpack for GPUs (Using OpenCL, CUDA, CAL). This is a largely rewritten version of the traditional High Performance Linpack as published on netlib.org. It has been modified to make use of modern multi-core CPUs, enhanced lookahead and a high performance DGEMM for AMD GPUs. It can use AMD CAL, OpenCL, and CUDA as GPU backend."
  • CLBLast [VENDOR NEUTRAL] [LINEAR ALGEBRA]
    • Repo: https://github.com/CNugteren/CLBlast
    • Site: "CLBlast is a modern, lightweight, performant and tunable OpenCL BLAS library written in C++11. It is designed to leverage the full performance potential of a wide variety of OpenCL devices from different vendors, including desktop and laptop GPUs, embedded GPUs, and other accelerators. CLBlast implements BLAS routines: basic linear algebra subprograms operating on vectors and matrices. See the CLBlast website for performance reports on various devices as well as the latest CLBlast news. The library is not tuned for all possible OpenCL devices: if out-of-the-box performance is poor, please run the tuners first. See below for a list of already tuned devices and instructions on how to tune yourself and contribute to future releases of the CLBlast library. See also the CLBlast feature roadmap to get an indication of the future of CLBlast."
  • DeepCL [VENDOR NEUTRAL] [MACHINE LEARNING] [AI]
  • MACE [VENDOR NEUTRAL] [MACHINE LEARNING] [AI]
    • Repo: https://github.com/XiaoMi/mace
    • "MACE is a deep learning inference framework optimized for mobile heterogeneous computing platforms. Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices."
  • libclsph [VENDOR NEUTRAL] [CFD] [ENGINEERING]
    • Repo: https://github.com/libclsph/libclsph
    • "An OpenCL based GPU accelerated SPH fluid simulation library. Libclsph was created to explore the possibilty of using the power of OpenCL to speed up the simulation of SPH fluid mechanics. Smoothed particle hydrodynamics is a fluid simulation technique that can be used to produce realistic simulations for animation,CGI or videogames."
  • Sol-R * [VENDOR NEUTRAL]
    • Repo: https://github.com/cyrillefavreau/Sol-R
    • "Sol-R is a CUDA/OpenCL-based realtime ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was used by the Interactive Molecular Visualiser project (http://www.molecular-visualization.com) A number of videos can be found on my channel: https://www.youtube.com/user/CyrilleOnDrums Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during week-ends, meaning that it's probably not the best quality ever ;-) The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any litterature about ray-tracing, but more on a naive approach of what rays could be used for. The idea was not to produce a physically based ray-tracer, but a simple engine that could produce cool images interactively."

1.8.4 Parallel Computing - MPI (Distributed computing, clusters)   hpc parallel cluster supercomputing

MPI - Message Passing Interface

  • Boost.MPI
    • Brief: "Boost.MPI is a library for message passing in high-performance parallel applications. A Boost.MPI program is one or more processes that can communicate either via sending and receiving individual messages (point-to-point communication) or by coordinating as a group (collective communication). Unlike communication in threaded environments or using a shared-memory library, Boost.MPI processes can be spread across many different machines, possibly with different operating systems and underlying architectures."
  • MPICH - "MPICH is a high performance and widely portable implementation of the Message Passing Interface (MPI) standard. MPICH and its derivatives form the most widely used implementations of MPI in the world. They are used exclusively on nine of the top 10 supercomputers (June 2016 ranking), including the world’s fastest supercomputer: Taihu Light."
  • Open MPI - "A High Performance Message Passing Library. The Open MPI Project is an open source Message Passing Interface implementation that is developed and maintained by a consortium of academic, research, and industry partners. Open MPI is therefore able to combine the expertise, technologies, and resources from all across the High Performance Computing community in order to build the best MPI library available. Open MPI offers advantages for system and software vendors, application developers and computer science researchers."
  • Microsoft MPI
    • Repo: https://github.com/microsoft/Microsoft-MPI
    • "Microsoft MPI (MS-MPI) is a Microsoft implementation of the Message Passing Interface standard for developing and running parallel applications on the Windows platform. MS-MPI offers several benefits: Ease of porting existing code that uses MPICH; Security based on Active Directory Domain Services; High performance on the Windows operating system; Binary compatibility across different types of interconnectivity options."
  • BigMPI
    • Repo: https://github.com/jeffhammond/BigMPI
    • "Interface to MPI for large messages, i.e. those where the count argument exceeds INT_MAX but is still less than SIZE_MAX. BigMPI is designed for the common case where one has a 64b address space and is unable to do MPI communication on more than 2^31 elements despite having sufficient memory to allocate such buffers. BigMPI does not attempt to support large-counts on systems where C int and void* are both 32b."
  • MPL
    • Site: https://rabauke.github.io/mpl/html/
    • Repo: https://github.com/rabauke/mpl
    • "MPL is a message passing library written in C++11 based on the Message Passing Interface (MPI) standard. Since the C++ API has been dropped from the MPI standard in version 3.0 it is the aim of MPL to provide a modern C++ message passing library for high performance computing. MPL will neither bring all functions of the C language MPI-API to C++ nor provide a direct mapping of the C API to some C++ functions and classes. Its focus lies on the MPI core message passing functions, ease of use, type safety, and elegance. This library is must useful for developers who have at least some basic knowledge of the Message Passing Interface and would like to utilize it via a more user friendly interface."
  • Tampi
    • Repo: https://github.com/bsc-pm/tampi
    • "The Task-Aware MPI or TAMPI library extends the functionality of standard MPI libraries by providing new mechanisms for improving the interoperability between parallel task-based programming models, such as OpenMP or OmpSs-2, and both blocking and non-blocking MPI operations. By following the MPI Standard, programmers must pay close attention to avoid deadlocks that may occur in hybrid applications (e.g., MPI+OpenMP) where MPI calls take place inside tasks. This is given by the out-of-order execution of tasks that consequently alter the execution order of the enclosed MPI calls. The TAMPI library ensures a deadlock-free execution of such hybrid applications by implementing a cooperation mechanism between the MPI library and the parallel task-based runtime system."
  • MMX
    • Repo: https://github.com/patflick/mxx
    • "mxx is a C++/C++11 template library for MPI. The main goal of this library is to provide two things: Simplified, efficient, and type-safe C++11 bindings to common MPI operations; A collection of scalable, high-performance standard algorithms for parallel distributed memory architectures, such as sorting; As such, mxx is targeting use in rapid C++ and MPI algorithm development, prototyping, and deployment."
    • Features:
      • All functions are templated by type. All MPI_Datatype are deducted from the C++ type given to the function.
      • Custom reduction operations as lambdas, std::function, functor, or function pointer.
      • Send/Receive and Collective operations take size_t sized input and automatically handle sizes larger than INT_MAX.
      • Plenty of convenience functions and overloads for common MPI operations with sane defaults (e.g., super easy collectives: std::vector<size_t> allsizes = mxx::allgather(local_size)).
      • Automatic type mapping of all built-in (int, double, etc) and other C++ types such as std::tuple, std::pair, and std::array.
      • Non-blocking operations return a mxx::future<T> object, similar to std::future.
      • Google Test based MPI unit testing framework
      • Parallel sorting with similar API than std::sort (mxx::sort)
  • WI4MPI
    • Repo: https://github.com/cea-hpc/wi4mpi
    • "This is WI4MPI, Wrapper Interface For MPI performing a light translation between MPI constants and MPI objects from an MPI implementation to another one."
  • Mimir
    • Repo: https://github.com/TauferLab/Mimir
    • "Mimir is a new implementation of MapReduce over MPI. Mimir inherits the core principles of existing MapReduce frameworks, such as MR-MPI, while redesigning the execution model to incorporate a number of sophisticated optimization techniques that achieve similar or better performance with significant reduction in the amount of memory used."
  • Splatt
    • Repo: https://github.com/ShadenSmith/splatt
    • "The Surprisingly ParalleL spArse Tensor Toolkit. SPLATT is a library and C API for sparse tensor factorization. SPLATT supports shared-memory parallelism with OpenMP and distributed-memory parallelism with MPI."
  • Dash-project
    • Site: http://www.dash-project.org/
    • Repo: https://github.com/dash-project/dash
    • "DASH is a C++ Template Library for Distributed Data Structures with Support for Hierarchical Locality for HPC and Data-Driven Science. Exascale systems are scheduled to become available in the coming years and will be characterized by extreme scale and a multilevel hierarchical organization. Efficient and productive programming of these systems will be a challenge, especially in the context of data-intensive applications. Adopting the promising notion of Partitioned Global Address Space (PGAS) programming the DASH project develops a data-structure oriented C++ template library that provides hierarchical PGAS-like abstractions for important data containers (multidimensional arrays, lists, hash tables, etc.) and allows a developer to control (and explicitly take advantage of) the hierarchical data layout of global data structures. In contrast to other PGAS approaches such as UPC, DASH does not propose a new language or require compiler support to realize global address space semantics. Instead, operator overloading and other advanced C++ features are used to provide the semantics of data residing in a global and hierarchically partitioned address space based on a runtime system with one-sided messaging primitives provided by MPI or GASNet. As such, DASH can co-exist with parallel programming models already in widespread use (like MPI) and developers can take advantage of DASH by incrementally replacing existing data structures with the implementation provided by DASH. Efficient I/O directly to and from the hierarchical structures and DASH-optimized algorithms such as map-reduce are also part of the project. Two applications from molecular dynamics and geoscience are driving the project and are adapted to use DASH in the course of the project."

1.9 C Libraries   clib

1.9.1 General

  • libv - "libv implements common data structures such as linked lists, dynamic arrays, binary trees, AVL-trees, maps, hashes, stacks, queues and others."
  • tbox - "TBOX is a glib-like cross-platform C library that is simple to use yet powerful in nature. The project focuses on making C development easier and provides many modules (.e.g stream, coroutine, regex, container, algorithm …), so that any developer can quickly pick it up and enjoy the productivity boost when developing in C language."
  • Eina (Enlightment Project) - "The Eina library is a library which implements an API for data types in an efficient way. It also provides some useful tools like opening shared libraries, error management, type conversion, time accounting and memory pools. This library is cross-platform and can be compiled and used on Linux, BSD, and Windows."
  • APR - Apache Portable Runtime - Supporting library for providing cross-platform portability to the Apache Web Server. The library provides a common API to many different operating systems. It provides facilities for: Atomic operations; Dynamic Shared Object loading; File I/O; Locks (mutexes, condition variables, etc); Memory management (high performance allocators); Memory-mapped files; Multicast Sockets; Network I/O; Shared memory; Thread and Process management and also may data structures such as tables, hashes, priority queues, etc.
  • SDS - Simple Dynamic Strings library for C - "SDS is a string library for C designed to augment the limited libc string handling functionalities by adding heap allocated strings that are: Simpler to use; Binary safe; Computationally more efficient; But yet… Compatible with normal C string functions."
  • ConcurrencyKit - "Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+"
  • CException - "CException is simple exception handling in C. It is significantly faster than full-blown C++ exception handling but loses some flexibility. It is portable to any platform supporting setjmp/longjmp."
  • Sokol - "minimal cross-platform standalone C headers. Minimalistic header-only cross-platform libs in C: sokol_gfx.h: 3D-API wrapper (GL + Metal + D3D11); sokol_app.h: app framework wrapper (entry + window + 3D-context + input); sokol_time.h: time measurement; sokol_audio.h: minimal buffer-streaming audio playback; sokol_fetch.h: asynchronous data streaming from HTTP and local filesystem; sokol_args.h: unified cmdline/URL arg parser for web and native apps".

1.9.2 Unit Testing Libraries

  • MinUnit - "Minunit is a minimal unit testing framework for C/C++ self-contained in a single header file. It provides a way to define and configure test suites and a few handy assertion types. It reports the summary of the number of tests run, number of assertions and time elapsed."
  • Check - "Check is a unit testing framework for C. It features a simple interface for defining unit tests, putting little in the way of the developer. Tests are run in a separate address space, so Check can catch both assertion failures and code errors that cause segmentation faults or other signals. The output from unit tests can be used within source code editors and IDEs."
  • LibTap - "tap is an easy to read and easy to write way of creating tests for your software. This library creates functions that can be used to generate it for your C programs. It is implemented using macros that include file and line info automatically, and makes it so that the format message of each test is optional. It is mostly based on the Test::More Perl module."

1.9.3 User-space hardware access

  • LibUSB (Access USB - Universal Serial Bus) - "A cross-platform user library to access USB devices - libusb is a C library that provides generic access to USB devices. It is intended to be used by developers to facilitate the production of applications that communicate with USB hardware. It is portable: Using a single cross-platform API, it provides access to USB devices on Linux, OS X, Windows, Android, OpenBSD, etc. It is user-mode: No special privilege or elevation is required for the application to communicate with a device. It is version-agnostic: All versions of the USB protocol, from 1.0 to 3.1 (latest), are supported."
  • OpenSC (Access Smart Cards) - "OpenSC provides a set of libraries and utilities to work with smart cards. Its main focus is on cards that support cryptographic operations, and facilitate their use in security applications such as authentication, mail encryption and digital signatures. OpenSC implements the standard APIs to smart cards, e.g. PKCS#11 API, Windows’ Smart Card Minidriver and macOS Tokend."
  • LibNFC (NFC - Near Field Communication) - "libnfc is a library which allows userspace application access to NFC devices."

1.10 Memory Allocators

  • Horad - "The Hoard memory allocator is a fast, scalable, and memory-efficient memory allocator that works on a range of platforms, including Linux, Mac OS X, and Windows. Hoard is a drop-in replacement for malloc that can dramatically improve application performance, especially for multithreaded programs running on multiprocessors and multicore CPUs. No source code changes necessary: just link it in or set one environment variable (see Building Hoard, below)."
    • https://github.com/emeryberger/hoard
    • Open source projects using Hoard include the Asterisk Open Source Telephony Project, Bayonne GNU telephony server, the Cilk parallel programming language, the GNU Common C++ system, the OpenFOAM computational fluid dynamics toolkit, and the SafeSquid web proxy.
  • Jemalloc - "jemalloc is a general purpose malloc(3) implementation that emphasizes fragmentation avoidance and scalable concurrency support. jemalloc first came into use as the FreeBSD libc allocator in 2005, and since then it has found its way into numerous applications that rely on its predictable behavior. In 2010 jemalloc development efforts broadened to include developer support features such as heap profiling and extensive monitoring/tuning hooks. Modern jemalloc releases continue to be integrated back into FreeBSD, and therefore versatility remains critical. Ongoing development efforts trend toward making jemalloc among the best allocators for a broad range of demanding applications, and eliminating/mitigating weaknesses that have practical repercussions for real world applications."
  • Dmalloc - "The debug memory allocation or dmalloc library has been designed as a drop in replacement for the system's malloc, realloc, calloc, free and other memory management routines while providing powerful debugging facilities configurable at runtime. These facilities include such things as memory-leak tracking, fence-post write detection, file/line number reporting, and general logging of statistics. The library is reasonably portable having been run successfully on at least the following operating systems: AIX, BSD/OS, DG/UX, Free/Net/OpenBSD, GNU/Hurd, HPUX, Irix, Linux, MS-DOG, NeXT, OSF, SCO, Solaris, SunOS, Ultrix, Unixware, Windoze, and even Unicos on a Cray T3E. It also provides support for the debugging of threaded programs."
  • Minimmaloc - "mimalloc (pronounced "me-malloc") is a general purpose allocator with excellent performance characteristics. Initially developed by Daan Leijen for the run-time systems of the Koka and Lean languages."
  • snmalloc - "Message passing based allocator"

1.11 Language Binding and tools   binding

1.11.1 Python

  • Boost.Python
    • Brief: "The Boost Python Library is a framework for interfacing Python and C++. It allows you to quickly and seamlessly expose C++ classes functions and objects to Python, and vice-versa, using no special tools – just your C++ compiler. It is designed to wrap C++ interfaces non-intrusively, so that you should not have to change the C++ code at all in order to wrap it, making Boost.Python ideal for exposing 3rd-party libraries to Python. The library's use of advanced metaprogramming techniques simplifies its syntax for users, so that wrapping code takes on the look of a kind of declarative interface definition language (IDL)."
  • pybind11 [BEST]
    • Brief: Allows to create Python modules in native code, aka libraries, with C++ >= C++11.
  • SIP [TOOL] [BEST] - Tool for creating python bindings (libraries, aka modules) to existing C or C++ libraries. It is a code generator tool similar to SWIG that parses the codebase and generates the code C or C++ for Python native extension API. SIP was used for generating binding to PyQT.

1.11.2 Julia

  • CxxWrap
    • "This package aims to provide a Boost.Python-like wrapping for C++ types and functions to Julia. The idea is to write the code for the Julia wrapper in C++, and then use a one-liner on the Julia side to make the wrapped C++ library available there. The mechanism behind this package is that functions and types are registered in C++ code that is compiled into a dynamic library. This dynamic library is then loaded into Julia, where the Julia part of this package uses the data provided through a C interface to generate functions accessible from Julia. The functions are passed to Julia either as raw function pointers (for regular C++ functions that don't need argument or return type conversion) or std::functions (for lambda expressions and automatic conversion of arguments and return types). The Julia side of this package wraps all this into Julia methods automatically."
  • Cxx.jl
    • "The Julia C++ Foreign Function Interface (FFI) and REPL. This package contains an experimental C++ REPL feature. Using the package will automatically add a new pane to your REPL that is accessible by pressing the < key."

1.11.3 Ruby

  • Rice - "Rice is a C++ interface to Ruby's C API. It provides a type-safe and exception-safe interface in order to make embedding Ruby and writing Ruby extensions with C++ easier. It is similar to Boost.Python in many ways, but also attempts to provide an object-oriented interface to all of the Ruby C API."

1.11.4 Java

  • JavaCPP - "JavaCPP provides efficient access to native C++ inside Java, not unlike the way some C/C++ compilers interact with assembly language. No need to invent new languages such as with SWIG, SIP, C++/CLI, Cython, or RPython. Instead, similar to what cppyy strives to do for Python, it exploits the syntactic and semantic similarities between Java and C++. Under the hood, it uses JNI, so it works with all implementations of Java SE, in addition to Android, Avian, and RoboVM (instructions)."

1.11.5 C# Csharp .NET

  • CppSharp - "CppSharp is a tool and set of libraries which allows programmers to use C/C++ libraries with high-level programming languages (such as C#). It is a tool that takes C/C++ header and library files and generates the necessary glue to surface the native API as a managed API. Such an API can be used to consume an existing native library in your high-level code or add scripting support to a native codebase. The supported target languages at present are C# and C++/CLI. It can also be used as a library to parse native code into a syntax tree with a rich declaration and type information model."

1.11.6 Javascript and NodeJS

  • nbind
    • "nbind is a set of headers that make your C++11 library accessible from JavaScript. With a single #include statement, your C++ compiler generates the necessary bindings without any additional tools. Your library is then usable as a Node.js addon or, if compiled to asm.js with Emscripten, directly in web pages without any plugins. nbind works with the autogypi dependency management tool, which sets up node-gyp to compile your library without needing any configuration (other than listing your source code file names). nbind is MIT licensed and based on templates and macros inspired by embind."
  • v8pp
    • "Header-only library to expose C++ classes and functions into V8 to use them in JavaScript code. v8pp uses heavy template metaprogramming and variadic template parameters which requires modern compiler with C++11 support."

1.11.7 PHP

  • PHP-CPP - "The PHP-CPP library is a C++ library for developing PHP extensions. It offers a collection of well documented and easy-to-use classes that can be used and extended to build native extensions for PHP. The full documentation can be found on http://www.php-cpp.com."

1.11.8 Bindings generators

  • google/cliff - "C++ Language Interface Foundation (CLIF) - CLIF provides a common foundation for creating C++ wrapper generators for various languages."

1.12 FFI - Foreign Function Interface   binding

  • libffi - "A Portable Foreign Function Interface Library. The libffi library provides a portable, high level programming interface to various calling conventions. This allows a programmer to call any function specified by a call interface description at run time. FFI stands for Foreign Function Interface. A foreign function interface is the popular name for the interface that allows code written in one language to call code written in another language. The libffi library really only provides the lowest, machine dependent layer of a fully featured foreign function interface. A layer must exist above libffi that handles type conversions for values passed between the two languages. "
  • libffcall - GNU Project - Free Software Foundation
    • "GNU libffcall is a library which can be used to build foreign function call interfaces in embedded interpreters."
  • dyncall.org - calling C functions dynamically
    • "The dyncall library encapsulates architecture-, OS- and compiler-specific function call semantics in a virtual bind argument parameters from left to right and then call interface allowing programmers to call C functions in a completely dynamic manner. In other words, instead of calling a function directly, the dyncall library provides a mechanism to push the function parameters manually and to issue the call afterwards."

1.13 Embedded Scripting Languages   binding

Listing of programming languages designed to be embedded in C or C++ applications and available as libraries.

  • Lua - Dynamically typed scripting language with minimal syntax and footprint widely used in Games and as extension or scripting language in many applications.
  • TCL - Tool Command Language - Old, but is still used by many EDA - Electronic Design Automation tools and routers.
  • SeExpr (developed by Disney)
    • "SeExpr is an embeddable, arithmetic expression language that enables flexible artistic control and customization in creating computer graphics images. Example uses include procedural geometry synthesis, image synthesis, simulation control, crowd animation, and geometry deformation. Our library is licensed under the Apache License, Version 2.0."
    • Fetures: Arithmetic expression of scalar/vector types; Large library of built-in functions; Extensible variables and functions (including with DSOs); Simple to embed in any program; High-level UI components to manipulate and visualize expressions: an expression editor, with auto-completion a panel for control widgets, eg, sliders, ramp widgets, color widgets an image previewer an expression library browser.
    • Repo: https://github.com/wdas/SeExpr
  • Squirrel - "Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games."
  • AngelScript - "The AngelCode Scripting Library, or AngelScript as it is also known, is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts. It has been designed from the beginning to be an easy to use component, both for the application programmer and the script writer."
  • ChaiScript - "ChaiScript is one of the only embedded scripting language designed from the ground up to directly target C++ and take advantage of modern C++ development techniques, working with the developer how they would expect it to work. Being a native C++ application, it has some advantages over existing embedded scripting languages: It uses a header-only approach, which makes it easy to integrate with existing projects; It maintains type safety between your C++ application and the user scripts; It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and stl containers."
  • Duktape - "Duktape is an embeddable Javascript engine, with a focus on portability and compact footprint. Duktape is easy to integrate into a C/C++ project: add duktape.c, duktape.h, and duk_config.h to your build, and use the Duktape API to call ECMAScript functions from C code and vice versa."
  • Espruino - "Espruino is a JavaScript interpreter for microcontrollers. It is designed for devices with as little as 128kB Flash and 8kB RAM."
  • Jerryscript - "JerryScript is a lightweight JavaScript engine for resource-constrained devices such as microcontrollers. It can run on devices with less than 64 KB of RAM and less than 200 KB of flash memory. Key characteristics of JerryScript: Full ECMAScript 5.1 standard compliance; 160K binary size when compiled for ARM Thumb-2; Heavily optimized for low memory consumption; Written in C99 for maximum portability; Snapshot support for precompiling JavaScript source code to byte code Mature C API, easy to embed in applications"
  • gmscript - "GameMonkey is a embedded scripting language that is intended for use in game and tool applications. GameMonkey is however suitable for use in any project requiring simple scripting support. GameMonkey borrows concepts from Lua (www.lua.org), but uses syntax similar to C, making it more accessible to game programmers. GameMonkey also natively supports multithreading and the concept of states."
  • Gravity - "Gravity is a powerful, dynamically typed, lightweight, embeddable programming language written in C without any external dependencies (except for stdlib). It is a class-based concurrent scripting language with a modern Swift like syntax. Gravity supports procedural programming, object-oriented programming, functional programming and data-driven programming. Thanks to special built-in methods, it can also be used as a prototype-based programming language."
  • Wren - "Wren is a small, fast, class-based concurrent scripting language. Think Smalltalk in a Lua-sized package with a dash of Erlang and wrapped up in a familiar, modern syntax."
  • Never-lang - "Never is a simple functional programming language. Technically it may be classified as syntactically scoped, strongly typed, call by value, functional programming language. In practise Never offers basic data types, assignment, control flow, arrays, first order functions and some mathematical functions to make it useful to calculate expressions. Also it demonstrates how functions can be compiled, invoked and passed as parameters or results between other functions."
  • mruby - Embeddedable Ruby Implementation
    • Github: https://github.com/mruby/mruby
    • "mruby is the lightweight implementation of the Ruby language complying to (part of) the ISO standard. Its syntax is Ruby 1.9 compatible. mruby can be linked and embedded within your application. We provide the interpreter program "mruby" and the interactive mruby shell "mirb" as examples. You can also compile Ruby programs into compiled byte code using the mruby compiler "mrbc". All those tools reside in the "bin" directory. "mrbc" is also able to generate compiled byte code in a C source file, see the "mrbtest" program under the "test" directory for an example."
  • Scheme / Lisp (Chibi Scheme Implementation)
  • Scheme / Lisp (TinyScheme Implementation)

1.14 Numerical and General Scientifc Computing   math hpc general

1.14.1 General Purpose

  • Boost Math toolkit
  • GNU Scientific Library - GSL (C-Library) - "The library provides a wide range of mathematical routines such as random number generators, special functions and least-squares fitting. There are over 1000 functions in total with an extensive test suite."
  • GLPK - GNU Linear Programming Kit (C and Fortran Library) - "The GLPK (GNU Linear Programming Kit) package is intended for solving large-scale linear programming (LP), mixed integer programming (MIP), and other related problems. It is a set of routines written in ANSI C and organized in the form of a callable library."
  • NAG C Libraries from Numerical Algorithm Group [COMMERCIAL] - "The world’s largest collection of robust, documented, tested and maintained numerical algorithms."
  • IMSL (International Mathematics and Statistics Library) Numeric Libraries [COMMERCIAL] (C and Fortran)
    • "The IMSL Numerical Libraries are a comprehensive set of mathematical and statistical functions that programmers can embed into their software applications. Using these libraries adds performance and quality to an application and saves developers time because they don't need to write the functionality themselves. IMSL is composed of the following types of functions: Matrix Operations, Linear Algebra, Interpolation, Approximation, Numerical Quadrature, OPtimization, Special Functions, Finance adn Bond Calculation, Statistics, Time Series & Forecatising, Da minining, Distribution Functions, Neural Network"
    • See:
    • Documentation:
  • Intel MKL - Intel Math Kernel Library - [FREWARE] (C and Fortran Library) - "Intel® Math Kernel Library (Intel® MKL) optimizes code with minimal effort for future generations of Intel® processors. It is compatible with your choice of compilers, languages, operating systems, and linking and threading models.". Note: only C shared and static libraries are provided, not the source code.
  • Ceres Solver "Ceres Solver [1] is an open source C++ library for modeling and solving large, complicated optimization problems. It can be used to solve Non-linear Least Squares problems with bounds constraints and general unconstrained optimization problems. It is a mature, feature rich, and performant library that has been used in production at Google since 2010. For more, see Why?. "
  • ARB - C library for arbitrary-precision ball arithmetic
    • "Arb is a C library for rigorous real and complex arithmetic with arbitrary precision. Arb tracks numerical errors automatically using ball arithmetic, a form of interval arithmetic based on a midpoint-radius representation. On top of this, Arb provides a wide range of mathematical functionality, including polynomials, power series, matrices, integration, root-finding, and many transcendental functions. Arb is designed with efficiency as a primary goal, and is usually competitive with or faster than other arbitrary-precision packages. The code is thread-safe, portable, and extensively tested. Arb is free software distributed under the GNU Lesser General Public License (LGPL), version 2.1 or later"
    • Site: http://arblib.org/
    • Repo: https://github.com/fredrik-johansson/arb/
  • Trillinos (Develped by Sandia National Laboratories) - "The Trilinos Project is an effort to develop algorithms and enabling technologies within an object-oriented software framework for the solution of large-scale, complex multi-physics engineering and scientific problems. A unique design feature of Trilinos is its focus on packages."
  • FFTW - "FFTW is a C subroutine library for computing the discrete Fourier transform (DFT) in one or more dimensions, of arbitrary input size, and of both real and complex data (as well as of even/odd data, i.e. the discrete cosine/sine transforms or DCT/DST). We believe that FFTW, which is free software, should become the FFT library of choice for most applications."
  • Apophenia - "Apophenia is an open statistical library for working with data sets and statistical models. It provides functions on the same level as those of the typical stats package (such as OLS, Probit, or singular value decomposition) but gives the user more flexibility to be creative in model-building. The core functions are written in C, but experience has shown them to be easy to bind to in Python/Julia/Perl/Ruby/&c. It is written to scale well, to comfortably work with gigabyte data sets, million-step simulations, or computationally-intensive agent-based models."

1.14.2 CAS - Computer Algebra System, Symbolic Manipulation and Formula Evaluation

  • TinyExpr - tiny recursive descent expression parser, compiler, and evaluation engine for math expressions.
  • SymEngine - SymEngine is a fast symbolic manipulation library, written in C++
  • GiNac - "GiNaC is a C++ library. It is designed to allow the creation of integrated systems that embed symbolic manipulations together with more established areas of computer science (like computation- intense numeric applications, graphical interfaces, etc.) under one roof. It is distributed under the terms and conditions of the GNU general public license (GPL). GiNaC is an iterated and recursive acronym for GiNaC is Not a CAS, where CAS stands for Computer Algebra System."
  • FORM - The FORM project for symbolic manipulation of very big expressions.
  • Exprtk (Formula parser and evaluator) - "The C++ Mathematical Expression Toolkit Library (ExprTk) is a simple to use, easy to integrate and extremely efficient run-time mathematical expression parser and evaluation engine. ExprTk supports numerous forms of functional, logical and vector processing semantics and is very easily extendible."
  • IXION - (Formula/spreadsheet evaluator) - "Ixion is a general purpose formula parser & interpreter that can calculate multiple named targets, or "cells". The goal of this project is to create a library for calculating the results of formula expressions stored in multiple named targets, or "cells". The cells can be referenced from each other, and the library takes care of resolving their dependencies automatically upon calculation. The caller can run the calculation routine either in a single-threaded mode, or a multi-threaded mode. The library also supports re-calculations where the contents of one or more cells have been modified since the last calculation, and a partial calculation of only the affected cells need to be calculated."

1.14.3 Linear Algebra

  • Boost.Ublas - "uBLAS is a C++ template class library that provides BLAS level 1, 2, 3 functionality for dense, packed and sparse matrices. The design and implementation unify mathematical notation via operator overloading and efficient code generation via expression templates."
  • Eigen - "Eigen is a C++ template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms."
  • Armadillo - "C++ library for linear algebra & scientific computing"
  • Blitz++ - "Blitz++ is a C++ class library for scientific computing which provides performance on par with Fortran 77/90. It uses template techniques to achieve high performance. Blitz++ provides dense arrays and vectors, random number generators, and small vectors (useful for representing multicomponent or vector fields)."
  • Blaze - "Blaze is an open-source, high-performance C++ math library for dense and sparse arithmetic. With its state-of-the-art Smart Expression Template implementation Blaze combines the elegance and ease of use of a domain-specific language with HPC-grade performance, making it one of the most intuitive and fastest C++ math libraries available."
  • ETL - Expression Templates Library (ETL) with GPU support
  • SLEEF - SLEEF Vectorized Math Library - " SLEEF stands for SIMD Library for Evaluating Elementary Functions. It implements vectorized versions of all C99 real floating point math functions. It can utilize SIMD instructions of modern processors. SLEEF is designed to fully utilize SIMD computation by reducing the use of conditional branches and scatter/gather memory access. Our benchmarks show that the performance of SLEEF is comparable to that of the best commercial library. Unlike vendor-tuned libraries, SLEEF is portable : it can be easily ported to other architectures by writing a helper file, which is a thin abstraction layer of SIMD intrinsics. SLEEF is also designed to work with various operating systems and compilers."

1.14.4 Optimization

  • Optmlib - "OptimLib is a lightweight C++ library of numerical optimization methods for nonlinear functions."
  • NLOpt - "NLopt is a free/open-source library for nonlinear optimization, providing a common interface for a number of different free optimization routines available online as well as original implementations of various other algorithms."

1.14.5 Finite Element Methods

  • getfem - "GetFEM++ is an open source library based on collaborative development. It aims to offer the most flexible framework for solving potentially coupled systems of linear and nonlinear partial differential equations with the finite element method. GetFEM++ is interfaced with some script languages (Python, Scilab and Matlab) so that almost all of the functionalities can be used just writing scripts. It works in arbitrary dimension and allow to couple 1D, 2D and 3D problems. GetFEM++ can be used to construct very generic finite element codes, where finite element methods, integration methods and the dimension of the problem are the parameters that can be changed very easily. This allows a wide range of experiments. Many examples and demos are provided."
  • MFem - MFEM is a free, lightweight, scalable C++ library for finite element methods.
    • Features
      • Arbitrary high-order finite element meshes and spaces.
      • Wide variety of finite element discretization approaches.
      • Scalable to hundreds of thousands of cores.
    • Site: https://mfem.org/
    • Repo: https://github.com/mfem/mfem
  • OFELI - An Object Oriented Finite Element Library
    • "Based on a long experience in the development of finite element software, OFELI (Object Finite Element LIbrary) is a framework of C++ classes for the development of finite element programs. Its main features are:"
      • Various storage schemes of matrices (dense, sparse, skyline).
      • Direct methods of solution of linear systems of equations as well as various combinations of iterative solvers and preconditioners.
      • Shape functions of most "popular" finite elements
      • Numerical solution of eigenvalue problems
      • Classes for the solution of most popular problems (Heat Transfer, Fluid Flow, Solid Mechanics, Electromagnetics, …).
    • Site: http://www.ofeli.org/

1.15 Domain Specific Scientific and Engineering Libraries   math scientific technical hpc

  • CLHEP - A Class Library for High Energy Physics (CERN)
  • CERN's Root Framework (Domain: High Energy Physics)
  • OpenFoam (Domain: Physics, Mechanical Engineering and Chemical Engineering)
  • Mechsys - Multi-physics Simulation Library (Domain: Physics, Mechanical and Chemical Engineering) - "MechSys is aprogramming library for the implementation of simulation tools in mechanics. Its source code is mainly written in C++ with easier to use templates for further customization. Potential applications include, for instance, solid mechanics and the dynamics of granular materials using the discrete element method, and both computational fluid dynamics and computational electromagnetics using the lattice Boltzmann method."
  • Palabos - Doxygen (Domain: Physics, Mechanical/Chemical Engineering CFD)
    • Library for CFD - Computational Fluid Dynamics based on the lattice Boltzmann method.
  • Cantera - Doxygen (Domain: Chemical Engineering, Thermodynamics and Transport Processes)
    • "Cantera is an open-source suite of object-oriented software tools for problems involving chemical kinetics, thermodynamics, and/or transport processes. The software automates the chemical kinetic, thermodynamic, and transport calculations so that the users can efficiently incorporate detailed chemical thermo-kinetics and transport models into their calculations. The code utilizes object-oriented concepts for robust yet flexible phase models, and algorithms are generalized so that users can explore different phase models with minimal changes to their overall code. Currently, Cantera can be used from Python and Matlab, or in applications written in C/C++ and Fortran 90. Cantera also provides a limited number of solvers for time-dependent reactor networks and steady one-dimensional reacting flows. Cantera is currently used for applications including combustion, detonations, electrochemical energy conversion and storage, fuel cells, batteries, aqueous electrolyte solutions, plasmas, and thin film deposition."
  • Antioch - C++ Chemical Kinetics, Thermodynaimics, and Transport Library - "A New Templated Implementation Of Chemistry for Hydrodynamics (Antioch) was initiated to centralize work by some of the Antioch authors within the realm of hypersonic aerodynamics, based on the libMesh finite element library. In particular, although there exist C++ chemistry libraries, such as Cantera, we had needs for both thread-safety and high performance. Thus, Antioch was born. Antioch originally lived within the PECOS center at the Institute for Computational Engineering and Sciences (ICES) at The University of Texas at Austin."
  • CoolProp/IF97 - (Domain: Mechanical and Chemical Engineering) - Open-source C++ implementation of the IAPWS-IF97 equations - IAPWS Industrial Formulation 1997 for the Thermodynamic Properties of Water and Steam. Note: software for computing water and steam thermodynamic properties (Steam tables).
  • Robotics Library - Doxygen (Domain: Robotics Kinematics, Mechanical Engineering)
    • "The Robotics Library (RL) is a self-contained C++ library for robot kinematics, motion planning and control. It covers mathematics, kinematics and dynamics, hardware abstraction, motion planning, collision detection, and visualization. It is being used by several research projects (e.g., JAHIR, JAMES, JAST, SMErobotics) and in education, available under a BSD license, and free for use in commercial applications."
  • Control Toolbox - Doxygen (Domain: Robotics, Control Systems, Mechanical Engineering)
    • "This is the ADRL Control Toolbox ('CT'), an open-source C++ library for efficient modelling, control, estimation, trajectory optimization and model predictive control. The CT is applicable to a broad class of dynamic systems, but features additional modelling tools specially designed for robotics. This page outlines its general concept, its major building blocks and highlights selected application examples. The library contains several tools to design and evaluate controllers, model dynamical systems and solve optimal control problems."
  • Drake - Doxygen Collection of C++ tools for analysing Robot dynamics and building motion control systems.
    • "While there are an increasing number of simulation tools available for robotics, most of them function like a black box: commands go in, sensors come out. Drake aims to simulate even very complex dynamics of robots (e.g. including friction, contact, aerodynamics, …), but always with an emphasis on exposing the structure in the governing equations (sparsity, analytical gradients, polynomial structure, uncertainty quantification, …) and making this information available for advanced planning, control, and analysis algorithms. Drake provides interfaces to high-level languages (MATLAB, Python, …) to enable rapid-prototyping of new algorithms, and also aims to provide solid open-source implementations for many state-of-the-art algorithms. Finally, we hope Drake provides many compelling examples that can help people get started and provide much needed benchmarks. We are excited to accept user contributions to improve the coverage."
  • JBSim - Doxygen (Domain: Aerospace/Mechanical Engineering)
    • An open source, platform-independent, flight dynamics & control software library in C++
    • "JSBSim is an open source flight dynamics model (FDM) that compiles and runs under many operating systems, including Microsoft Windows, Apple Macintosh, Linux, IRIX, Cygwin (Unix on Windows), etc. The FDM is essentially the physics/math model that defines the movement of an aircraft, rocket, etc., under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various vehicle configuration files. It can also be incorporated into a larger flight simulator implementation that includes a visual system."
  • simtk - Doxygen (Domain: Biomedical research.)
  • LIBPF - Flexible Process Flowsheeting [Commercial] => Library for modelling continous processes. (Chemical Engineering)
    • "LIBPF™: (LIBrary for Process Flowsheeting), library developed in C++ language, which includes objects well-known to a process engineer (dimensional quantities, material streams, reactions, phase separators, heat exchangers, reactors, etc.). This library make possible the creation of executable applications specific for a particular continuous industrial process. It is oriented to a system modeling and not for detailed single unit operation modeling."
  • KFilter - KFilter - Free C++ Extended Kalman Filter Library
    • "KFilter is a library implementing an Extended Kalman Filter in C++. Configurable template classes are available. Subclassing allows to define different matrix contents for the filter to work with. Kalman filters are used for some time now, in aeronautics, robot vision and robotics in general. It is useful to estimate a state vector and correct the estimation by using measures taken from sensors. Its main uses is for tracking or data fusion. The library is fully operational and has been used in two research projects at Ecole Polytechnique de Montreal."
  • AVL - "AVL is a program for the aerodynamic and flight-dynamic analysis of rigid aircraft of arbitrary configuration. It employs an extended vortex lattice model for the lifting surfaces, together with a slender-body model for fuselages and nacelles. General nonlinear flight states can be specified. The flight dynamic analysis combines a full linearization of the aerodynamic model about any flight state, together with specified mass properties."
  • EMTL - Electromagnetic Template Library (Domain: Electronic Engineering and Physics) - is a С++ library forprogramming Finite-Difference Time-Domain (FDTD) simulations.
    • "The program is designed for quick and efficient programming of FDTD simulations and for extending the available FDTD algorithms with new techniques and features. The code implements fully functional API including MPI parallelization."
    • Capabilities
      • Calculation of the distribution of electromagnetic fields in a structure;
      • Real-time simulation of the propagation of electromagnetic wave packet through a structure;
      • Calculation of the transmission, reflection, and absorption coefficients as functions of incident wavelength and angle for periodic structures;
      • Calculation of the scattering cross-section and the angle distribution of the scattered wave for objects of arbitrary shape;
      • Sensitivity analysis of the impact of defects on the optical properties of periodic structures (photonic crystals);
      • Calculation of transfer-matrix (T-matrix) for planar layers of arbitrarily shaped scatterers;
  • NECPP - Antenna Modelling Library - rewrite of the Numerical Electromagnetics Code (NEC-2)
  • GNU Radio - "GNU Radio is a free & open-source software development toolkit that provides signal processing blocks to implement software radios. It can be used with readily-available, low-cost external RF hardware to create software-defined radios, or without hardware in a simulation-like environment. It is widely used in hobbyist, academic, and commercial environments to support both wireless communications research and real-world radio systems."
  • gr-radio - GNU Radio Radar Toolbox
  • jopohl/urh - Universal Radio Hacker: investigate wireless protocols like a boss.
    • "The Universal Radio Hacker (URH) is a software for investigating unknown wireless protocols. Features include: hardware interfaces for common Software Defined Radios; easy demodulation of signals; assigning participants to keep overview of your data; customizable decodings to crack even sophisticated encodings like CC1101 data whitening; assign labels to reveal the logic of the protocol; … …"
  • liquid-DSP - "liquidsdr.org is home to liquid-dsp, a free and open-source signal processing library for software-defined radios written in C. Its purpose is to provide a set of extensible DSP modules that do not rely on external dependencies or cumbersome frameworks. The project is now hosted on github."
  • luaradio - "LuaRadio is a lightweight, embeddable flow graph signal processing framework for software-defined radio. It provides a suite of source, sink, and processing blocks, with a simple API for defining flow graphs, running flow graphs, creating blocks, and creating data types. LuaRadio is built on LuaJIT, has a small binary footprint of under 750 KB (including LuaJIT), has no external hard dependencies, and is MIT licensed. LuaRadio can be used to rapidly prototype software radios, modulation/demodulation utilities, and signal processing experiments. It can also be embedded into existing radio applications to serve as a user scriptable engine for processing samples."
  • hackfr - "This repository contains hardware designs and software for HackRF, a low cost, open source Software Defined Radio platform."
  • LIBSDR - A simple software defined radio (SDR) library
  • DSPFilters - A Collection of Useful C++ Classes for Digital Signal Processing
    • "Building on the work of cherished luminaries such as Sophocles Orfanidis, Andreas Antoniou, Martin Holters, and Udo Zolzer, this library harnesses the power of C++ templates to solve a useful problem in Digital Signal Processing: the realization of multichannel IIR filters of arbitrary order and prescribed specifications with various properties such as Butterworth, Chebyshev, Elliptic, and Optimum-L (Legendre) responses. The library is provided under the MIT license and is therefore fully compatible with proprietary usage."
  • ITPP - "IT++ is a C++ library of mathematical, signal processing and communication classes and functions. Its main use is in simulation of communication systems and for performing research in the area of communications. The kernel of the library consists of generic vector and matrix classes, and a set of accompanying routines. Such a kernel makes IT++ similar to MATLAB, GNU Octave or SciPy."
  • Seqan - The Library for Sequence Analysis (Biology)
    • "SeqAn is an open source C++ library of efficient algorithms and data structures for the analysis of sequences with the focus on biological data. Our library applies a unique generic design that guarantees high performance, generality, extensibility, and integration with other libraries. SeqAn is easy to use and simplifies the development of new software tools with a minimal loss of performance."
  • Openchemistry
    • "The Open Chemistry project is a collection of open source, cross platform libraries and applications for the exploration, analysis and generation of chemical data. The project builds upon various efforts by collaborators and innovators in open chemistry such as the Blue Obelisk, Quixote and the associated projects. We aim to improve the state of the art, and facilitate the open exchange of ideas and exchange of chemical data leveraging the best technologies ranging from quantum chemistry codes, molecular dynamics, informatics and visualization. This repository contains git submodules for the Open Chemistry projects: Avogadro, MoleQueue and MongoChem. It can be used to download all relevant source files as well as building many of the necessary dependencies. Please see the documentation in the submodules for more details about each project."

1.16 Machine Learning and Computer Vision

  • OpenCV - Computer Vision / Machine Learning - The most well-known computer vision and image processing library.
  • Dlib - Open source library for deep learning, numerical algorithms, networks and image processing.
  • Torch - "Torch is a scientific computing framework with wide support for machine learning algorithms that puts GPUs first. It is easy to use and efficient, thanks to an easy and fast scripting language, LuaJIT, and an underlying C/CUDA implementation."
  • liblinear
  • Mlpack - Machine Learning Package
  • Shogun Toolbox - "Shogun is and open-source machine learning library that offers a wide range of efficient and unified machine learning methods."
  • Fann - "Fast Artificial Neural Network Library is a free open source neural network library, which implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training data sets. It is easy to use, versatile, well documented, and fast. Bindings to more than 20 programming languages are available. An easy to read introduction article and a reference manual accompanies the library with examples and recommendations on how to use the library. Several graphical user interfaces are also available for the library."

1.17 Parsers

1.17.1 Libraries for building parsers

String Processing Libraries

  • StrTk - C++ String Toolkit Library - " The C++ String Toolkit Library (StrTk) consists of robust, optimized and portable string processing algorithms for the C++ language. StrTk is designed to be easy to use and integrate within existing code bases. Furthermore the library has a rich set of features that makes light work of any kind of string processing task."

Parser Framework Libraries

  • Boost Spirit - Framework for building parsers which makes heavy use of template metaprogramming.
  • PEGTL - "The Parsing Expression Grammar Template Library (PEGTL) is a zero-dependency C++ header-only parser combinator library for creating parsers according to a Parsing Expression Grammar (PEG)."
  • Bnflite - "BNFLite is a C++ template library for lightweight flexible grammar parsers. BNFLite offers creative approach when the developer can specify a language for further parsing directly in the C++ code. Moreover, such 'specifications' are executable now! Once the author participated in the development of some tool which was invented to integrate together a lot of proprietary modules. There were thousands combinations of command line options, poor examples, ambiguous docs. So the command line was not compatible from version to version. Up-to-date formal BNF specs of the command line language could help but not for projects with limited budget. Starting YACC era, there is a solution to support some extra executable code describing language specifics. As a rule, usage of such means is too heavy because it is extra stuff and it is not BNF. BNFLite does not have such drawbacks!"
  • TheLartians/Parser - "Build your own programming language! A C++17 PEG parser generator supporting parser combination, memoization, left-recursion and context-dependent grammars. A linear-time C++17 PEG parser generator supporting memoization, left-recursion and context-dependent grammars."
  • jwtowner/lug - "Parsing expression grammar (PEG) embedded domain specific language and parsing machine for C++17."
    • Features:
      • Natural syntax more akin to external parser generator languages
      • Separation of syntatic and lexical rules, with customizable implicit whitespace skipping
      • Direct and indirect left recursion with precedence levels to disambiguate subexpressions with mixed left/right recursion
      • Header only library using C++17 language and library features
      • Relatively small with the intent of parser core to remain under 1500 lines of terse code
      • … and more …
  • STX-EXPARSER - "The STX Expression Parser provides a C++ framework, which can process user-specified expression strings containing program-specific variables. It can be integrated into applications to allow user-customized data selection and filtering. The expresssion strings are intuitive SQL-like WHERE-clauses and can contain arbitrarily complex arithmetic. At the same time the parse tree evaluation speed is guaranteed to be fast enough to safely iterate over larger data sets. The framework uses the Boost.Spirit parser library combined with a versatile custom scalar value class. The expression parser can process arbitrarily complex arithmetic expressions like those seen below. To access application-defined data, functions and variables may be included in the expression. An expression can be used as a boolean filter by using comparison and logic operators."
  • PCOMB - "A lightweight parser combinator library written in C++14. Efficiency is not the goal of this library. After all, parsing is almost never a perfomrance bottleneck of a program analysis system. That being said, I try to avoid using heap allocation as much as possible. Most part of the parser is implemented with template metaprogramming and a small part is implemented using class inheritance. "
  • Abulafia - "A standalone C++ parsing framework - Abulafia is a C++ expression templates library that generates parsers. The idea is to let programs contain ABNF-like grammars embedded directly within the code. It's heavily inspired by Boost::spirit::QI, but differs fundamentally from it in a number of respects. WARNING: Abulafia is still in early development. While many features work as intended, there are still a LOT of work to be done before it can be considered usable in a real environment."

Parser Code Generator

1.17.2 XML - Extensible Markup Language

Types of XML Parser Libraries:

  • DOM (Document Object Model) based => Parses the XML building an tree data structure in the memory.
  • SAX (Simple API for XML) based => Event driven API that works by defining callbacks that are called when the tree is parsed. The advantage is that the XML is not loaded entirely in the memory at once which gives a small memory footprint.
  • XPath based => The XML is parsed directly using XPATH query language.

Some XML Libraries

1.17.3 JSON - JavaScript Object Notation

  • RapidJSON - [HEADER ONLY] "A fast JSON parser/generator for C++ with both SAX/DOM style API. RapidJSON is a JSON parser and generator for C++. It was inspired by RapidXml."
    • Documentation: http://rapidjson.org/
    • Developed by: Tencent
    • RapidJSON is small but complete. It supports both SAX and DOM style API. The SAX parser is only a half thousand lines of code.
    • RapidJSON is fast. Its performance can be comparable to strlen(). It also optionally supports SSE2/SSE4.2 for acceleration.
    • RapidJSON is self-contained and header-only. It does not depend on external libraries such as BOOST. It even does not depend on STL.
    • RapidJSON is memory-friendly. Each JSON value occupies exactly 16 bytes for most 32/64-bit machines (excluding text string). By default it uses a fast memory allocator, and the parser allocates memory compactly during parsing.
    • RapidJSON is Unicode-friendly. It supports UTF-8, UTF-16, UTF-32 (LE & BE), and their detection, validation and transcoding internally. For example, you can read a UTF-8 file and let RapidJSON transcode the JSON strings into UTF-16 in the DOM. It also supports surrogates and "\u0000" (null character).
  • taoJSON [Requires C++17] - "taoJSON is a zero-dependency C++ header-only JSON library that provides a generic Value Class, uses Type Traits to interoperate with C++ types, uses an Events Interface to convert from and to JSON, JAXN, CBOR, MsgPack and UBJSON, and much more…"
  • JSON11 - "json11 is a tiny JSON library for C++11, providing JSON parsing and serialization."
    • Developed by: Dropbox
    • Maintenance note: "This repo is stable but no longer actively maintained. No further development is planned, and no new feature PRs will be merged. Bug fixes may be merged on a volunteer basis. If you have questions or want to talk to other users of Djinni, you can join the Slack community via the link at the end of this document."
  • Github - nlohmann/json - "JSON for Modern C++"
  • PicoJSON - "PicoJSON is a tiny JSON parser / serializer for C++ with following properties: header-file only, no external dependencies (only uses standard C++ libraries), STL-frendly (arrays are represented by using std::vector, objects are std::map), provides both pull interface and streaming (event-based) interface."
  • YAJL [C Library] - "A fast streaming JSON parsing library in C."
    • Site: http://lloyd.github.io/yajl/
    • "YAJL is data representation independent - BYODR! Many JSON libraries impose a structure based data representation on you. This is a benefit in some cases and a drawback in others. YAJL uses callbacks to remain agnostic of the in-memory representation. So if you wish to build up an in-memory representation, you may do so using YAJL, but you must bring the code that defines and populates the in memory structure."
    • "AJL supports stream parsing - This means you do not need to hold the whole JSON representation in textual form in memory. This makes YAJL ideal for filtering projects, where you're converting YAJL from one form to another (i.e. XML). The included JSON pretty printer is an example of such a filter program."
    • "YAJL is fast - Minimal memory copying is performed. YAJL, when possible, returns pointers into the client provided text (i.e. for strings that have no embedded escape chars, hopefully the common case). I've put a lot of effort into profiling and tuning performance, but I have ignored a couple possible performance improvements to keep the interface clean, small, and flexible. My hope is that YAJL will perform comparably to the fastest JSON parser out there."

1.17.4 CSV - Comma Separated Value Files

  • rapidcsv - "Rapidcsv is a C++ header-only library for CSV parsing. While the name admittedly was inspired by the rapidjson project, the objectives are not the same. The goal of rapidcsv is to be an easy-to-use CSV library enabling rapid development. For optimal performance (be it CPU or memory usage) a CSV parser implemented for the specific use-case is likely to be more performant."
    • License: BSD-3
  • csvstream - "An easy-to-use CSV file parser for C++."
    • License: MIT
  • fast-cpp-csv-parser - "This is a small, easy-to-use and fast header-only library for reading comma separated value (CSV) files."
    • License: BSD-3
    • Features:
      • Automatically rearranges columns by parsing the header line.
      • Disk I/O and CSV-parsing are overlapped using threads for efficiency.
      • Parsing features such as escaped strings can be enabled and disabled at compile time using templates. You only pay in speed for the features you actually use.
      • Can read multiple GB files in reasonable time.
      • Support for custom columns separators (i.e. Tab separated value files are supported), quote escaped strings, automatic space trimming.
      • Works with *nix and Windows newlines and automatically ignores UTF-8 BOMs.
      • Exception classes with enough context to format useful error messages. what() returns error messages ready to be shown to a user.

1.17.5 TOML - Configuration File Format

  1. Overview

    TOML is a minimal human-readable and human-friendly configuration file based on Windows INI file format.

    Specification:

    Example of a TOML file:

    # This is a TOML document.
    
    title = "TOML Example"
    
    [owner]
    name = "Tom Preston-Werner"
    dob = 1979-05-27T07:32:00-08:00 # First class dates
    
    [database]
    server = "192.168.1.1"
    ports = [ 8001, 8001, 8002 ]
    connection_max = 5000
    enabled = true
    
    [servers]
    
      # Indentation (tabs and/or spaces) is allowed but not required
      [servers.alpha]
      ip = "10.0.0.1"
      dc = "eqdc10"
    
      [servers.beta]
      ip = "10.0.0.2"
      dc = "eqdc10"
    
    [clients]
    data = [ ["gamma", "delta"], [1, 2] ]
    
    # Line breaks are OK when inside arrays
    hosts = [
      "alpha",
      "omega"
    ]
    
  2. Libraries
    • cpptompl - "cpptoml is a header-only library for parsing TOML."
    • toml11 - "toml11 is a C++11 header-only toml parser/encoder depending only on C++ standard library. compatible to the latest version of TOML v0.5.0 after version 2.0.0. "
    • libtoml - "Very tiny TOML parser and encoder in C. To build this library, compiler with C99 support is required."
    • tinytoml - "A header only C++11 library for parsing TOML. This parser is based on TOML v0.4.0. This library is distributed under simplified BSD License. tinytoml is a tiny TOML parser for C++11 with following properties:"
      • header file only
      • C++11 library friendly (array is std::vector, table is std::map, time is std::chrono::system_clock::time_point).
      • no external dependencies (note: we're using cmake for testing, but it's not required to use this library).

1.17.6 HCON - Human-Optimized Config Object Notation

Overview:

HCON is a configuration file-format that is more ligthweight and readable than JSON. The syntax looks like JSON and QT's QML.

Parsers

  • cpp-hcon - A C++ port of the Typesafe Config library.

1.18 Libraries for Parsing C++ code

  • vera++ - "Vera++ is a programmable tool for verification, analysis and transformation of C++ source code. Vera++ is mainly an engine that parses C++ source files and presents the result of this parsing to scripts in the form of various collections - the scripts are actually performing the requested tasks."

1.19 REPL/SHELL - Interactive Command Line Interface - Terminal

  • replxx - "A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed."
  • Cli - "A library for interactive command line interface in modern C++"
  • EditLine (C Library) - "This is a small line editing library. It can be linked into almost any program to provide command line editing and history functions. It is call compatible with the FSF readline library, but at a fraction of the size, and as a result fewer features. It is also distributed under a much more liberal License. The small size (<30k), lack of dependencies (ncurses not needed!), and the free license should make this library interesting to many embedded developers."

1.20 Reflection

  • RTRR - Runtime Type Reflection - "RTTR stands for Run Time Type Reflection. It describes the ability of a computer program to introspect and modify an object at runtime. It is also the name of the library itself, which is written in C++ and released as open source library. The goal of this project is to provide an easy and intuitive way to use reflection in C++."
  • CPGF - "cpgf library is a cross platform C++ library for callback, reflection, serialization and script binding. It's written in standard C++ and doesn't require any preprocessor or tools. cpgf library is a cross platform C++ library for callback, reflection, serialization and script binding. It's written in standard C++ and doesn't require any preprocessor or tools."
    • Repo: https://github.com/cpgf/cpgf
    • Components in CPFG Library:
      • "cpgf reflection. Add runtime introspection and meta data reflection feature to C++. Have you ever envied the reflection system in C# and Java? Now we have it in C++!"
      • "cpgf serialization. Save C++ data and objects to persistent storage and then load back. Want the same serialization system that is in C# and Java? Try cpgf!"
      • "cpgf script binding. A script binding engine to connect Lua, Google V8 JavaScript, Python and Mozilla SpiderMonkey to C++. Now script binding in C++ is a piece of cake!"
      • "cpgf callback. A callback library to implement signal/slot/callback in C++. Want signal and slot without extra preprocessor? Try cpgf!"
  • CTTI - Compile Time Type Information for C++ - "We know C++ is a statically typed compiled language, but it's disappointing that we cannot even get the name of a C++ type at compile time, having to use RTTI (Run Time Type Information) which introduces a lot of overhead. In fact, that's one of the most feared features of C++, usually disabled in performance dependent scenarios such as videogames programming. This library aims to provide features similar to RTTI std::type_info at compile-time, currently constexpr type name and a constexpr replacement of std::type_index for indexing maps with types."
  • clReflect - "C++ Reflection using clang. clReflectTest is an up-to-date test of the clReflect library, showing how to build a database and load it at runtime. C++ primitives are not reflected by default and need to be marked by clcpp_reflect Reflection Specs or using reflect attributes."
  • gobject-cpp-reflection - "GObject oriented experiments with C++ Static Reflection. This repository contains a few utility functions that make use of the draft C++ Static Reflection standard. Sadly this feature hasn't been included in the C++17 standard, but an implementation for Clang is available as the reflexpr branch of the following repository: https://github.com/matus-chochlik/clang"
  • Reflectabit - "A minimal, registration-based C++ Reflection library."
  • Mirror Reflection Utilities - "The aim of the Mirror library is to provide both compile-time and run-time meta-data describing C++ constructs like namespaces, types typedef-ined types, enums, classes with their base classes, member variables, constructors, member functions, etc. and to provide uniform and generic interfaces for their introspection. Because standard C++ provides only a very limited set of meta-information to build upon, a potential drawback of this library is, that namespaces, types, classes, etc. need to be registered before they can be reflected. However Mirror tries to make the process of registering simple by providing a set of user-friendly registering macros and has the native and many of the other common types, classes, templates and namespaces pre-registered. Furthermore, a portable tool for automatic / semi-automatic registering is being worked on. Once registered the meta-data can be reused in a large number of situations. Mirror is designed with the principle of stratification in mind and tries to be as less intrusive as possible. New or existing classes do not need to be designed to directly support Mirror and no Mirror-related code is necessary in the class' definition, as far as some general guidelines are followed. This allows you to do reflection even on third-party code that you cannot modify."
  • martong/access_private - "This library is a collection of macros with which we can access private members. Why would you need this? Testing. There are some cases when we want to test a class, but we can't or don't want to modify it. The reasons behind that might be the following: It is part of a third party software package and; Our build system would overwrite the changes we made; We don't want to maintain our own version; Touching the internals would require tremendous amount of recompilation of client codes, which might not be desired."

1.21 Spreadsheet   math excel spreadsheet

  • XLW - Wrapper for Excel native extension C-API (XLL) which allows to make Excel extensions in C++.
  • KeyValue (C++ Wrapper for Excel native extension C-API XLL and Libreoffice Calc)
    • "KeyValue is a cross-platform library for making C++ objects accessible through LibreOffice Calc, Excel and other front-ends. Experience of spreadsheet users is enhanced by an object model and a handy key-value based interface. Actually, KeyValue does more than just help creating spreadsheet functions. The object model allows end-users to build C++ objects through the front-ends. These objects are stored in a repository for latter use at user's request. Additionally, KeyValue provides a set of services for an effective use of these objects. The library is named after one of its main features: The key-value based interface. Parameters are passed to functions (or, more precisely, processors) through key-value pairs in contrast to the standard positional interfaces of LibreOffice Calc, Excel, C/C++, etc."
    • Features:
      • Cross platform: Compilable by GCC for GNU/Linux and MSVC for Windows.
      • Front-ends: LibreOffice Calc (GNU/Linux and Windows) and Excel 2007 add-ins are provided. (XML parser planned.)
      • Flexibility: KeyValue does not impose strong constraints on the design of libraries it is supposed to help. Therefore, existing libraries can use KeyValue without big code refactoring.
      • Loggers: Results, errors and general information can be reported in different types of loggers including consoles and files.
  • XLNT - "Cross-platform user-friendly xlsx library for C++14 - xlnt is a modern C++ library for manipulating spreadsheets in memory and reading/writing them from/to XLSX files as described in ECMA 376 4th edition. The first public release of xlnt version 1.0 was on May 10th, 2017. Current work is focused on increasing compatibility, improving performance, and brainstorming future development goals. For a high-level summary of what you can do with this library, see the feature list. Contributions are welcome in the form of pull requests or discussions on the repository's Issues page."
  • Xlfparser - "Header only C++ library for tokenizing Excel formulas"
  • IXION - (Formula/spreadsheet evaluator) - "Ixion is a general purpose formula parser & interpreter that can calculate multiple named targets, or "cells". The goal of this project is to create a library for calculating the results of formula expressions stored in multiple named targets, or "cells". The cells can be referenced from each other, and the library takes care of resolving their dependencies automatically upon calculation. The caller can run the calculation routine either in a single-threaded mode, or a multi-threaded mode. The library also supports re-calculations where the contents of one or more cells have been modified since the last calculation, and a partial calculation of only the affected cells need to be calculated."

1.22 GUI - Graphical User Interface

TUI - Terminal User Interface

  • Ncurses - A (TUI) terminal user interface written in C. Provides many terminal widgets.
  • STFL - Structured Terminal Forms Language/Library
    • "STFL is a library which implements a curses-based widget set for text terminals. The STFL API can be used from C, SPL, Python, Perl and Ruby. Since the API is only 14 simple function calls big and there are already generic SWIG bindings it is very easy to port STFL to additional scripting languages. A special language (the Structured Terminal Forms Language) is used to describe STFL GUIs. The language is designed to be easy and fast to write so an application programmer does not need to spend ages fiddling around with the GUI and can concentrate on the more interesting programming tasks."
  • CDK - "Curses development kit provides predefined curses widget for apps"

GUI - Graphical User Interface

  • QT Toolkit (QT Framework) [BEST] - Not only a GUI toolkit, but also a full-fledge C++ framework with cross platform libraries for network, sockets, database access … and so on.
  • WxWidgets
  • Gtkmm - Gtk (Written in C) + C++ interface
    • GTK is a GUI library derived from GIMP toolkit.
    • Drawback: Hard to use on Windows.
  • Fltk - lightweight GUI library.
  • nanogui - "NanoGUI is a minimalistic cross-platform widget library for OpenGL 3.x or higher. It supports automatic layout generation, stateful C++11 lambdas callbacks, a variety of useful widget types and Retina-capable rendering on Apple devices thanks to NanoVG by Mikko Mononen. Python bindings of all functionality are provided using pybind11."
  • Cegui - Crazy Eddie's GUI System.
  • Nana
  • CEF - Chromium Embedded Framework - "The Chromium Embedded Framework (CEF) is a simple framework for embedding Chromium-based browsers in other applications."
  • OWLNext C++ GUI [WINDOWS ONLY] - "An extensive update of Borland's Object Windows Library (OWL) for writing GUI applications in standard C++ on Microsoft Windows."
  • Juce [COMMERCIAL]
  • Imgui - Immediate mode GUI Library for games

Windows System

  • microwindows - Microwindows or the Nano-X Window System
    • "Microwindows or Nano-X is a small graphical windowing system that implements both Win32 and Nano-X (X11-like) APIs for clipped graphics drawing in windows on Linux, Mac OS X, EMSCRIPTEN, Android and other platforms. It is Open Source and licenced under the the Mozilla Public License. For creating GUIs, the Nuklear immediate mode GUI, Win32 builtin controls, and TinyWidget's controls based on Nano-X are included. FLTK can be used with the X11 compability library NX11."
    • Platform support: Currently supported platforms include Linux, Mac OS X, Android, EMSCRIPTEN, Nuklear GUI, Windows, Raspberry Pi, DOS DJGPP, RTEMS, ECOS, Sony PSP, Nintendo DS and more. Currently supported screen drivers include Memory-mapped framebuffer, X11, SDL 2, Allegro 5, Windows and an X11 based framebuffer emulator. Support for cross-compiler toolchains on x86, x86_64, ARM, PowerPC and MIPS, big- and little-endian, and other processors.

1.23 GUI - Plotting Libraries and data visualization

  • Qwt (QT Framework Widgets) - Qt Widgets for Technical Applications*
    • License: LGPL
  • Qwtplot3d - "QwtPlot3D is not a program, but a feature-rich Qt/OpenGL-based C++ programming library, providing essentially a bunch of 3D-widgets for programmers. The library is zlib licensed."
  • QuickQanava - "QuickQanava is a C++14 library designed to display graphs and relational content in a QtQuick application. QuickQanava provide QML components and C++ classes to visualize medium-sized directed graphs in a C++/QML application. QuickQanava does not provide advanced layout algorithms, but rather focus on displaying relational content in advanced dynamic user interfaces (with DnD support, resizable content, visual connection of nodes)."
  • GNU Plotutils - " The GNU plotutils package contains software for both programmers and technical users. Its centerpiece is libplot, a powerful C/C++ function library for exporting 2-D vector graphics in many file formats, both vector and bitmap. On the X Window System, it can also do 2-D vector graphics animations."
  • OpenSceneGraph - "The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries."

1.24 GUI RAD - Rapid Application Development

RAD Frameworks are a combination of library, IDE and GUI builder where it is possible to build GUI applications by dragging and dropping user interface elements in the and combining components in the same fashion as Visual Basic or Delphi.

  • Visual Studio + Windows MFC (Microsft Foundation Classes) - Note: Windows only.
  • QT Creator + QT Widgets or QTQuick/QML - Note: QT Creator has a user interface designer.
  • Ultimate++ - Ultimate++ is a C++ cross-platform rapid application development framework.
    • License: BSD
  • Embarcadero C++ Builder (Old Borland C++ Builder) - [Commercial]

1.25 QT Framework - Widgets and QtQuick/QML   qt qml gui

  • Awesome Qt
  • QT-CI - "Collection of scripts to build Qt application in command line environment"
  • YAT - "Yat (yet another terminal) is a VT100-emulating terminal written with Qt Quick."
  • QXORM - "QxOrm (the engine) + QxEntityEditor (the graphic editor) = the best solution to manage your persistent data layer in C++/Qt"
  • QTADB - "QtADB is an app based on adb. It requires working android sdk (command “adb devices” listing your device), Qt libs version 4.7, ROOT and busybox installed on phone."
  • neovim-qt - "Neovim client library and GUI, in Qt5."
  • telegram-qt - "Qt-based library for Telegram network"
  • QtKeyChain - "Platform-independent Qt API for storing passwords securely."
  • kQOAuth - "kQOAuth is a library written in C++ for Qt that implements the OAuth 1.0 authentication specification RFC 5849 (http://tools.ietf.org/html/rfc5849). Greetings go to Dominik Kapusta for writing the original OAuth library using Qt, QOAuth (http://blog.ayoy.net/2009/6/24/oauth). However, I wanted to improve on the QOAuth’s approach in some ways. kQ…"
  • InjectQt - "Simple dependency injection framework for Qt"
  • GammaRay [TOOL]
    • "GammaRay is a software introspection tool for Qt applications developed by KDAB. Leveraging the QObject introspection mechanism it allows you to observe and manipulate your application at runtime. This works both locally on your workstation and remotely on an embedded target. Augmenting your instruction-level debugger, GammaRay allows you to work on a much higher level, with the same concepts as the frameworks you use. This is especially useful for the more complex Qt frameworks such as model/view, state machines or scene graphs."
    • Site: https://www.kdab.com/development-resources/qt-tools/gammaray/

1.26 Microsft Windows OS only

  • MFC - Microsft Foundation Libraries
    • Framework for developing Windows GUI Applications.
  • ATL - Active Template Library
    • Template library for developing COM components.
  • WTL - Windows Template Library
  • COMET - "Modern (idiomatic) binding between COM and C++"

1.27 Image Processing

1.28 Logging

1.29 Network socket, web server, web socket and RPC libraries

1.29.1 General Network Socket Libraries

  • Boost Asio - "Boost.Asio is a cross-platform C++ library for network and low-level I/O programming that provides developers with a consistent asynchronous model using a modern C++ approach."
  • ACE - Adaptive Communication Environment - "The ADAPTIVE Communication Environment (ACE) is a freely available, open-source object-oriented (OO) framework that implements many core patterns for concurrent communication software. ACE provides a rich set of reusable C++ wrapper facades and framework components that perform common communication software tasks across a range of OS platforms. The communication software tasks provided by ACE include event demultiplexing and event handler dispatching, signal handling, service initialization, interprocess communication, shared memory management, message routing, dynamic (re)configuration of distributed services, concurrent execution and synchronization. ACE is targeted for developers of high-performance and real-time communication services and applications. It simplifies the development of OO network applications and services that utilize interprocess communication, event demultiplexing, explicit dynamic linking, and concurrency. In addition, ACE automates system configuration and reconfiguration by dynamically linking services into applications at run-time and executing these services in one or more processes or threads."
  • evpp - "evpp is a modern C++ network library for developing high performance network services using TCP/UDP/HTTP protocols. evpp provides a TCP Server to support multi-threaded nonblocking event-driven server and also a HTTP, UDP Server to support HTTP and UDP protocols."
    • Note: Also provides HTTP server classes.
    • Features: Modern C++11 interface; Modern functional/bind style callback instead of C-style function pointer; Multi-core friendly and thread-safe; A nonblocking multi-threaded TCP server; A nonblocking TCP client; A nonblocking multi-threaded HTTP server based on the buildin http server of libevent; A nonblocking HTTP client; A nonblocking multi-threaded UDP server; Async DNS resolving; EventLoop/ThreadPool/Timer; Well tested — evpp is well tested with unit tests and stress tested daily in production. It has been used in production and processes 1000+ billions networking communications every day in our production; Easy install — evpp can be packaged as a deb, rpm, tar.gz with a single command for straight forward distribution and integration.
  • yojimbo [GAMES] - "A network library for client/server games with dedicated servers. yojimbo is a network library for client/server games with dedicated servers. It's designed around the networking requirements of competitive multiplayer games like first person shooters. It has the following features: Cryptographically secure authentication via connect tokens; Client/server connection management and timeouts; Encrypted and signed packets sent over UDP; Reliable-ordered messages and data blocks; Packet fragmentation and reassembly; Estimates of packet loss, latency and bandwidth usage. yojimbo is stable and well tested having been used in AAA game projects for over 2 years now."
  • ZeroMQ - Framework fro building distributed message systems or message brokers.
  • libsourcey - "LibSourcey is a collection of cross platform C++11 modules and classes that provide developers with an arsenal for rapidly developing high performance network based p2p and media streaming applications. Think of it as the power of libuv combined with the features of FFmpeg, OpenCV and WebRTC, all integrated with the ease and readability of the stl (C++ Standard Library)."
  • LCM - Lightweight Communications and Marshalling (LCM)
    • "LCM is a set of libraries and tools for message passing and data marshalling, targeted at real-time systems where high-bandwidth and low latency are critical. It provides a publish/subscribe message passing model and automatic marshalling/unmarshalling code generation with bindings for applications in a variety of programming languages."
    • Features: Low-latency inter-process communication; Efficient broadcast mechanism using UDP Multicast; Type-safe message marshalling; User-friendly logging and playback; No centralized "database" or "hub" – peers communicate directly; No daemons; Few dependencies.
    • Note: LCM was originally developed in 2006 for the MIT DARPA Urban Challenge team, and has since been used in many robotic and autonomous systems, in both research and production environments.
  • Jrtplib - (RTP Protocol) "JRTPLIB is an object-oriented RTP library written in C++. It was first developed for my thesis at the School for Knowledge Technology (or 'School voor Kennistechnologie' in Dutch), a cooperation between the Hasselt University and the Maastricht University."

1.29.2 Network Client

  • Curlpp - [HTTP] [MULTI-PROTOCOL CLIENT]
    • "cURLpp is a C++ wrapper for ibcURL. libcURL is described as: a free and easy-to-use client-side URL transfer library, supporting FTP, FTPS, HTTP, HTTPS, GOPHER, TELNET, DICT, FILE and LDAP. libcurl supports HTTPS certificates, HTTP POST, HTTP PUT, FTP uploading, kerberos, HTTP form based upload, proxies, cookies, user+password authentication, file transfer resume, http proxy tunneling and more!"
  • cpp-netlib - [BOOST NAMESPACE] A collection of open-source libraries for high level network programming.
    • "cpp-netlib is a collection of network-related routines/implementations geared towards providing a robust cross-platform networking library. cpp-netlib offers the following implementations: Common Message Type – A generic message type which can be used to encapsulate and store message-related information, used by all network implementations as the primary means of data exchange; Network protocol message parsers – A collection of parsers which generate message objects from strings; Adapters and Wrappers – A collection of Adapters and wrappers aimed towards making the message type STL friendly; Network protocol client and server implementations – A collection of network protocol implementations that include embeddable client and server types."

1.29.3 Http Servers and Web Frameworks

  • restbed - "Restbed is a comprehensive and consistent programming model for building applications that require seamless and secure communication over HTTP, with the ability to model a range of business processes, designed to target mobile, tablet, desktop and embedded production environments. It's akin to embedding NGINX into your companies own product line. – Solutions Architect, Bellrock Technology"
    • Features: WebSockets; Server-Sent Events; SSL/TSL; HTTP Pipelining; Path Parameters; Logging; Compression; Rules Engines.
    • License: Dual - AGPL or Commercial.
  • Wt, Web Toolkit - "Wt is a C++ library for developing web applications. It consists of: libwt, a widget/rendering library; libwthttp, an (async I/O) HTTP/WebSockets server; libwtfcgi, a FastCGI connector library (Unix); libwtisapi, an ISAPI connector library (Windows); libwttest, a test connector environment. It also contains a C++ ORM, which can be used in a web application (obviously), but can also be used on its own: libwtdbo, a C++ ORM; libwtdbopostgres, PostgreSQL backend; libwtdbosqlite3, Sqlite3 backend; libwtdbomysql, MySQL and MariaDB backend; libwtdbomssqlserver, Microsoft SQL Server backend; libwtdbofirebird, Firebird backend."
    • Note: Provides Widgets with an API similar to Desktop user interface GUI toolkits such as WxWidgets or Qt Framework.
    • Web Site: https://www.webtoolkit.eu/wt
  • Reason C++ framework - "Reason is a cross platform Web framework designed to bring the ease of use of Java, .Net, or Python to developers who require the performance and strength of C++."
    • License: Dual license GPL v2.0 and commercial.
  • Boost.Beast - "Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio."
  • Silicon Framework - "A high performance, middleware oriented C++14 http web framework"
  • served - "Served is a C++ library for building high performance RESTful web servers. Served builds upon Boost.ASIO to provide a simple API for developers to create HTTP services in C++. Features: HTTP 1.1 compatible request parser; Middleware / plug-ins; Flexible handler API; Cross-platform compatible".
  • Mongoose - "Mongoose Embedded Web Server Library - Mongoose is more than an embedded webserver. It is a multi-protocol embedded networking library with functions including TCP, HTTP client and server, WebSocket client and server, MQTT client and broker and much more. Mongoose is ideal for embedded environments. It has been designed for connecting devices and bringing them online. On the market since 2004, used by vast number of open source and commercial products - it even runs on the International Space station! Mongoose makes embedded network programming fast, robust, and easy."
    • Note: GPL 2.0 License and commercial license for closed source.
  • WebSocketpp, aka WebSocket++ - [WEB SOCKET SERVER] "WebSocket++ is a header only C++ library that implements RFC6455 The WebSocket Protocol. It allows integrating WebSocket client and server functionality into C++ programs. It uses interchangeable network transport modules including one based on raw char buffers, one based on C++ iostreams, and one based on Asio (either via Boost or standalone). End users can write additional transport policies to support other networking or event libraries as needed."
  • gSOAP - "Our gSOAP toolkit allows C/C++ developers to focus on application logic instead of infrastructure, resulting in reduced development time, fewer bugs, and faster time to market."
  • Httpp - "Micro http server and client written in C++"
  • Silicon C++ Web Framework - "Write Fast and Robust Web APIs with C++"
  • Ngrest - "Fast and easy C++ RESTful WebServices framework"

1.29.4 RPC - Remote Procedure Call

  • RPCLIB - "rpclib is a RPC library for C++, providing both a client and server implementation. It is built using modern C++14, and as such, requires a recent compiler. Main highlights: Expose functions of your program to be called via RPC (from any language implementing msgpack-rpc); Call functions through RPC (of programs written in any language); No IDL to learn; No code generation step to integrate in your build, just C++."
  • CAPNPROTO - RPC system with a Cap'n proto serialziation format which the library page claims to be much faster than JSON and protocol buffers.
    • Repository: https://github.com/capnproto/capnproto
    • Features:
      • "The Cap’n Proto encoding is appropriate both as a data interchange format and an in-memory representation, so once your structure is built, you can simply write the bytes straight out to disk!"
      • "mmap: Read a large Cap’n Proto file by memory-mapping it. The OS won’t even read in the parts that you don’t access."
      • "Inter-language communication: Calling C++ code from, say, Java or Python tends to be painful or slow. With Cap’n Proto, the two languages can easily operate on the same in-memory data structure."
      • "_Inter-process communication_: Multiple processes running on the same machine can share a Cap’n Proto message via shared memory. No need to pipe data through the kernel. Calling another process can be just as fast and easy as calling another thread."
  • ICE - "Ice is a comprehensive RPC framework with support for C++, C#, Java, JavaScript, Python, and more."
    • License: GPLv2 for open source projects, any commercial project requires buying a proper license.

1.29.5 Raw Sockets

Low level socket manipulation and raw socket

  • Libtins - "libtins is a high-level, multiplatform C++ network packet sniffing and crafting library. Its main purpose is to provide the C++ developer an easy, efficient, platform and endianness-independent way to create tools which need to send, receive and manipulate network packets."
  • PcapPlusPlus - "PcapPlusPlus is a multiplatform C++ network sniffing and packet parsing and crafting framework. It's meant to be lightweight, efficient and easy to use."

1.30 Inteprocess Communication

List of libraries for interprocess communication (IPC) on local machine, without explicitly dealing with sockets, through buses such as DBus or operating system IPC primitives such as shared memory, message passing and IPC synchronization primitives (mutex, semaphore, …).

Types of IPC - Interprocess Communication:

  • Shared Memory + Process/thread synchronization primitives (mutex, semaphore)
    • Allows processes to share memory without any copy which makes shared memory more efficient than sockets.
  • Memory Mapped Files
    • Maps files on disk to process virtual memory and address space, allows reading a file just like a memory. Good for processing large files and sharing them with multiple processes without incurring on multiple copy overhead.
  • Message Passing
  • Linux-specific:
    • DBus
  • Windows-Specific:
    • Named Pipes

Libraries:

  • Boost.Interprocess
    • Brief: "Boost.Interprocess simplifies the use of common interprocess communication and synchronization mechanisms and offers a wide range of them:"
      • Shared memory.
      • Memory-mapped files.
      • Semaphores, mutexes, condition variables and upgradable mutex types to place them in shared memory and memory mapped files.
      • Named versions of those synchronization objects, similar to UNIX/Windows sem_open/CreateSemaphore API.
      • File locking.
      • Relative pointers.
      • Message queues.
    • Additional:
      • Boost.Interprocess also offers higher-level interprocess mechanisms to allocate dynamically portions of a shared memory or a memory mapped file (in general, to allocate portions of a fixed size memory segment). Using these mechanisms, Boost.Interprocess offers useful tools to construct C++ objects, including STL-like containers, in shared memory and memory mapped files:
  • ACE - Adaptive Communication Environment - "The ADAPTIVE Communication Environment (ACE) is a freely available, open-source object-oriented (OO) framework that implements many core patterns for concurrent communication software. ACE provides a rich set of reusable C++ wrapper facades and framework components that perform common communication software tasks across a range of OS platforms. The communication software tasks provided by ACE include event demultiplexing and event handler dispatching, signal handling, service initialization, interprocess communication, shared memory management, message routing, dynamic (re)configuration of distributed services, concurrent execution and synchronization. ACE is targeted for developers of high-performance and real-time communication services and applications. It simplifies the development of OO network applications and services that utilize interprocess communication, event demultiplexing, explicit dynamic linking, and concurrency. In addition, ACE automates system configuration and reconfiguration by dynamically linking services into applications at run-time and executing these services in one or more processes or threads."
  • CAPNPROTO - RPC system with a Cap'n proto serialziation format which the library page claims to be much faster than JSON and protocol buffers.
    • Repository: https://github.com/capnproto/capnproto
    • Features:
      • "The Cap’n Proto encoding is appropriate both as a data interchange format and an in-memory representation, so once your structure is built, you can simply write the bytes straight out to disk!"
      • "mmap: Read a large Cap’n Proto file by memory-mapping it. The OS won’t even read in the parts that you don’t access."
      • "Inter-language communication: Calling C++ code from, say, Java or Python tends to be painful or slow. With Cap’n Proto, the two languages can easily operate on the same in-memory data structure."
      • "_Inter-process communication_: Multiple processes running on the same machine can share a Cap’n Proto message via shared memory. No need to pipe data through the kernel. Calling another process can be just as fast and easy as calling another thread."
  • npipe - [WINDOWS-ONLY] "CNamedPipe v1.14 A C++ class to encapsulate Named Pipes. The class encapsulates the Named Pipe Inter Process Communication mechanism as provided in Win32. The class provides a thin veneer of the SDK API meaning that all the richness the SDK provides is available through the class. The class also provides auto cleanup and is UNICODE enabled with build configurations provided."
  • mandreyel/mio - [MEMORY MAPPED FILE] "An easy to use header-only cross-platform C++11 memory mapping library with an MIT license. mio has been created with the goal to be easily includable (i.e. no dependencies) in any C++ project that needs memory mapped file IO without the need to pull in Boost."
  • QSharedMemory (QT Framework) [SHARED MEMORY] - QSharedMemory provides access to a shared memory segment by multiple threads and processes. It also provides a way for a single thread or process to lock the memory for exclusive access.
  • Qt D-Bus (QT Framework) - "The Qt D-Bus module is a Unix-only library that you can use to perform Inter-Process Communication using the D-Bus protocol. Applications using the Qt D-Bus module can provide services to other, remote applications by exporting objects, as well as use services exported by those applications by placing calls and accessing properties. The Qt D-Bus module provides an interface that extends the Qt Signals and Slots mechanism, allowing one to connect to a signal emitted remotely as well as to connect a local signal to remote slot."

1.31 Subprocess and process control

  • Boost.Process
    • "Boost.Process is a library to manage system processes. It can be used to: create child processes; setup streams for child processes; communicate with child processes through streams (synchronously or asynchronously); wait for processes to exit (synchronously or asynchronously) and terminate processes."
  • cpp-subprocess
    • "The only goal was to develop something that is as close as python2.7 subprocess module in dealing with processes. Could not find anything similar done for C++ and here we are. This library had these design goals: Intuitive Interface. Using modern C++ features, made the API usage as simple as that in python in most cases and even better in some (See pipiing example); Correctness. Dealing with processes is not a simple job. It has many low level details that needs to be taken care of. This library takes care of dealing with those low level details making it easier to launch processes; Error Handling. Currently the error handling is achieved via the use of exceptions. It is important that no errors are ignored silently. I am working towards achieving this goal, but most of the error conditions have been taken care of."
    • See: From Mordor, with love: Sub-processing with modern C++
  • QT Framework - Sub-process libraries

1.32 Compression and Archive

  • libzip - "libzip is a C library for reading, creating, and modifying zip archives. Files can be added from data buffers, files, or compressed data copied directly from other zip archives. Changes made without closing the archive can be reverted. The API is documented by man pages."
  • libarchive - Multi-format archive and compression library
  • physfs - "PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc."

1.33 Database engines and database connectors

Database Connectors

  • MySqL++ - "MySQL++ is a C++ wrapper for MySQL’s C API. It is built around the same principles as the Standard C++ Library, to make dealing with the database as easy as dealing with STL containers. In addition, MySQL++ provides facilities that let you avoid the most repetitive sorts of SQL within your own code, providing native C++ interfaces for these common tasks."
  • libpqxx - "libpqxx is the official C++ client API for ​PostgreSQL, the enterprise-strength open-source relational database. (If "PostgreSQL" is too verbose, call it by its shorter name, postgres)."
  • SQLPP11 - A type safe embedded domain specific language for SQL queries and results in C++.
    • "sqlpp11 is a templated library representing an embedded domain specific language (EDSL) that allows you to define types representing tables and columns; construct type safe queries checked at compile time for syntax errors type errors, name errors and even some semantic errors, interpret results by iterating over query-specific structs with appropriately named and typed members."
  • SOCI - "SOCI - The C++ Database Access Library"
    • "Originally, SOCI was developed by Maciej Sobczak at CERN as abstraction layer for Oracle, a Simple Oracle Call Interface. Later, several database backends have been developed for SOCI, thus the long name has lost its practicality. Currently, if you like, SOCI may stand for Simple Open (Database) Call Interface or something similar."
    • Site: http://soci.sourceforge.net/
  • hiberlite
    • "C++ object-relational mapping with API inspired by the awesome Boost.Serialization - that means almost no API to learn."

Embedded Databases (File database akin to SQLite with Engine available as a library)

  • upscaledb - (C Library) "upscaledb is an embedded key/value database with blazingly fast analytical functions. A simple and self-documenting API; extensive documentation and a tutorial are provided. APIs for C/C++, Java, Python, .NET (i.e. C#, VB.NET), Erlang/Elixir and PHP are available. Applications using upscaledb are deployed on tens of millions of desktops, but also on cloud instances, cell phones and other embedded devices."
  • vedis - A file database, aka embedded databa however based on Redis
    • "Vedis is an embeddable datastore C library built with over 70 commands similar in concept to Redis but without the networking layer since Vedis run in the same process of the host application. Unlike most other datastores (i.e. memcache, Redis), Vedis does not have a separate server process. Vedis reads and writes directly to ordinary disk files. A complete database with multiple collections, is contained in a single disk file. The database file format is cross-platform, you can freely copy a database between 32-bit and 64-bit systems or between big-endian and little-endian architectures. Vedis is a self-contained C library without dependency. It requires very minimal support from external libraries or from the operating system. This makes it well suited for use in embedded devices that lack the support infrastructure of a desktop computer. This also makes Vedis appropriate for use within applications that need to run without modification on a wide variety of computers of varying configurations."
  • LevelDB
  • LMDB++
  • OTL

Standalone Databases

1.34 Computer Graphics, Data Visualization and Game Engines

1.34.1 Fundamental

  • glfw - "GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both X11 and Wayland is supported. GLFW is licensed under the zlib/libpng license."
  • GLM - OpenGL Mathematics - "OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications."
  • bgx - "Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. Supported rendering backends: Direct3D 9; Direct3D 11; Direct3D 12; Metal; OpenGL 2.1; OpenGL 3.1+; OpenGL ES 2; OpenGL ES 3.1; Vulkan; WebGL 1.0; WebGL 2.0"
  • oogplus - C++ Wrapper for OpenGL
    • "OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more conve… http://oglplus.org/"
  • glbinding - "glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects. Based on the OpenGL API specification (gl.xml) glbinding is generated using python scripts and templates that can be easily adapted to fit custom needs."
  • Glew - The OpenGL Extension Wrangler Library - " The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris."
  • mathfu
    • "MathFu is a C++ math library developed primarily for games focused on simplicity and efficiency. It provides a suite of vector, matrix and quaternion classes to perform basic geometry suitable for game developers. This functionality can be used to construct geometry for graphics libraries like OpenGL or perform calculations for animation or physics systems. The library is written in portable C++ with SIMD compiler intrinsics and has been tested on the following platforms: Android; Linux (x86_64); OS X and Windows"

1.34.2 Game Engine

  • godot - "Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms."
  • Ogre3D - Object-Oriented Graphics Rendering Engine
  • SDL - "Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games."
  • Allegro - "Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming."
  • SFML - "SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network."
  • raylib - "raylib is a simple and easy-to-use library to enjoy videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework."
  • Magnum Engine - "Lightweight and modular C++11/C++14 graphics middleware for games and data visualization."
  • Cinder - "Cinder is a C++ library for programming with aesthetic intent - the sort of development often called creative coding. This includes domains like graphics, audio, video, and computational geometry. Cinder is cross-platform, with official support for macOS, Windows, Linux, iOS, and Windows UWP."
  • Bgfx - Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library, licensed under permissive BSD-2 clause open source license.
  • Openframeworks - "openFrameworks is an open source C++ toolkit for creative coding."

1.34.3 Plotting, Scene Graph and CAD/CAM Engines

  • Plplot - "PLplot is a cross-platform software package for creating scientific plots whose (UTF-8) plot symbols and text are limited in practice only by what Unicode-aware system fonts are installed on a user's computer. The PLplot software, which is primarily licensed under the LGPL, has a clean architecture that is organized as a core C library, separate language bindings for that library, and separate device drivers that are dynamically loaded by the core library which control how the plots are presented in noninteractive and interactive plotting contexts. The PLplot core library can be used to create standard x-y plots, semi-log plots, log-log plots, contour plots, 3D surface plots, mesh plots, bar charts and pie charts. Multiple graphs (of the same or different sizes) may be placed on a single page, and multiple pages are allowed for those device formats that support them."
  • Kitware/VTK [Scientific visualization] - "VTK is an open-source software system for image processing, 3D graphics, volume rendering and visualization. VTK includes many advanced algorithms (e.g., surface reconstruction, implicit modelling, decimation) and rendering techniques (e.g., hardware-accelerated volume rendering, LOD control). VTK is used by academicians for teaching and research; by government research institutions such as Los Alamos National Lab in the US or CINECA in Italy; and by many commercial firms who use VTK to build or extend products. The origin of VTK is with the textbook "The Visualization Toolkit, an Object-Oriented Approach to 3D Graphics" originally published by Prentice Hall and now published by Kitware, Inc. (Third Edition ISBN 1-930934-07-6). VTK has grown (since its initial release in 1994) to a world-wide user base in the commercial, academic, and research communities."
  • OpenSceneGraph (Scene Graph)
    • "The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries."
  • OpenCascade (CAD/CAM Engine)
    • "Open CASCADE Technology (OCCT) is an object-oriented C++ class library designed for rapid production of sophisticated domain-specific CAD/CAM/CAE applications. OCCT library is designed to be truly modular and extensible, providing C++ classes for: Basic data structures (geometric modeling, visualization, interactive selection and application specific services); Modeling algorithms; Working with mesh (faceted) data; Data interoperability with neutral formats (IGES, STEP);"
  • buserror/libc3 (Scene Graph) [C Library]
    • "WARNING This API is not your nanny. It is made to be lean, mean, efficient with no frill, no asserts, no bounds checking, no sugar coating. On the other hand it's fast, reasonably clean and is a micro-fraction of the other giganormous 'scene graphs' or 'game engine' libraries around. It's vaguely inspired by THREE.js funnily enough, because it allows you to hack around and quickly get stuff on screen with the minimal amount of effort."

1.34.4 Entity Component System - ECS

  • entt - "EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system (ECS) model. Among others, it's used in Minecraft by Mojang and the ArcGIS Runtime SDKs by Esri. Open an issue or submit a PR if you don't see your project in the list!"
  • entityx - "EntityX - A fast, type-safe C++ Entity-Component system"
  • anax - "anax is an open source C++ entity system designed to be portable, lightweight and easy to use. It is aimed toward Game Development, however it would be possible to use it for other projects."

1.34.5 Misc - Non Categorized

  • assimp - Open Asset Import Library (assimp)
    • Brief: Library for importing a broad range of game assets.
    • "Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure. http://www.assimp.org"
  • glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. https://glad.dav1d.de/
  • nanogui - "NanoGUI is a minimalistic cross-platform widget library for OpenGL 3.x or higher. It supports automatic layout generation, stateful C++11 lambdas callbacks, a variety of useful widget types and Retina-capable rendering on Apple devices thanks to NanoVG by Mikko Mononen. Python bindings of all functionality are provided using pybind11."
  • Imgui - Imediate mode GUI Library for games
  • neogfx - Cross-platform GPU-oriented C++ application/game framework
    • "neoGFX is a cross-platform GPU-oriented C++ application/game framework. neoGFX is still a work in progress (incomplete) so is not yet suitable for making apps or games. Currently neogfx has only been built for and tested on Windows."
    • Site: https://neogfx.org/
    • Features:
      • clean modern C++ design including full exception safety supporting various widget allocation patterns (stack, member variable or free store);
      • use of standard non-proprietary C++ data types including using standard string classes (UTF-8 encoding) and containers from the C++ standard library;
      • scripting engine, neos, that will be able to support a wide range of scripting languages (on release: neoscript, JavaScript and Lua);
      • Pure ECS (Entity-component-system) usable by both games and apps;
      • support for OpenGL, DirectX and Vulkan.
  • nanovg - NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
  • Visionary - Visionaray - A C++ ray tracing template library
  • apitrace [TOOL, APP] - "apitrace consists of a set of tools to: trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file; replay OpenGL and OpenGL ES calls from a file; inspect OpenGL state at any call while retracing; visualize and edit trace files."

1.35 Dependency Injection

  • Wallaroo - "Wallaroo is a dependency injection library for C++ released under the BOOST software license. With wallaroo, you can easily separate the object graph from the class implementation. You can create objects and wire them using strings so that you can load the "object graph" from a configuration file."
  • Hypodermic - "Hypodermic is an IoC container for C++. It provides dependency injection to your existing design. Hypodermic is a non-intrusive header only IoC container for C++. It provides dependency injection to your existing design by managing the creation of your components and their dependencies in the right order, sparing you the trouble of writing and maintaining boiler plate code."

1.36 Crypto, hash and secure socket SSL / TSL

Crypto Hashes and base64 - file signatures => MD5, SHA1, SHA-256

  • CppCodec - "Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API. Supports raw pointers, std::string and (templated) character vectors without unnecessary allocations. Cross-platform with measured decent performance and without compiler warnings."

General Crypto Libraries:

  • Crypto++ - (Cryptopp) "Crypto++ Library is a free C++ class library of cryptographic schemes."
  • Libtom - "LibTomCrypt is a fairly comprehensive, modular and portable cryptographic toolkit that provides developers with a vast array of well known published block ciphers, one-way hash functions, chaining modes, pseudo-random number generators, public key cryptography and a plethora of other routines."
  • secp256k1 - "Optimized C library for EC operations on curve secp256k1. This library is a work in progress and is being used to research best practices. Use at your own risk."

Secure Communication SSL (Socket Secure Layer) / TSL (Transport Secure Layer)

  • OpenSSL - [REFERENCE IMPLEMENTATION] "OpenSSL is a robust, commercial-grade, and full-featured toolkit for the Transport Layer Security (TLS) and Secure Sockets Layer (SSL) protocols. It is also a general-purpose cryptography library."
  • GNU TLS - The GnuTLS Transport Layer Security Library
  • LibreSSL - "LibreSSL is a version of the TLS/crypto stack forked from OpenSSL in 2014, with goals of modernizing the codebase, improving security, and applying best practice development processes. Primary development occurs inside the OpenBSD source tree with the usual care the project is known for. On a regular basis the code is re-packaged for portable use by other operating systems (Linux, FreeBSD, Windows, etc)."
  • WolfSSL (GPL 2.0) - "The wolfSSL embedded SSL library is a lightweight, portable, C-language-based SSL/TLS library targeted at IoT, embedded, and RTOS environments primarily because of its size, speed, and feature set. It works seamlessly in desktop, enterprise, and cloud environments as well. wolfSSL supports industry standards up to the current TLS 1.3 and DTLS 1.2, is up to 20 times smaller than OpenSSL, offers a simple API, an OpenSSL compatibility layer, OCSP and CRL support, is backed by the robust wolfCrypt cryptography library, and much more."
  • Botan - "Botan’s goal is to be the best option for cryptography in C++ by offering the tools necessary to implement a range of practical systems, such as TLS protocol, X.509 certificates, modern AEAD ciphers, PKCS#11 and TPM hardware support, password hashing, and post quantum crypto schemes."

1.37 Embedded Systems

1.37.1 General

  • ETLCPP - Embedded Template Library
  • CPPREG - "cppreg is a header-only C++11 library to facilitate the manipulation of MMIO registers (i.e., memory-mapped I/O registers) in embedded devices. The idea is to provide a way to write expressive code and minimize the likelihood of ill-defined expressions when dealing with hardware registers on a MCU (Microcontroller Unit)."
  • LIVUAVCAN - "Portable reference implementation of the UAVCAN protocol stack in C++ for embedded systems and Linux. UAVCAN is a lightweight protocol designed for reliable communication in aerospace and robotic applications via CAN bus."
  • CppUtest - "CppUTest unit testing and mocking framework for C/C++ - CppUTest is a C /C++ based unit xUnit test framework for unit testing and for test-driving your code. It is written in C++ but is used in C and C++ projects and frequently used in embedded systems but it works for any C/C++ project."
  • Mongoose - "Mongoose Embedded Web Server Library - Mongoose is more than an embedded webserver. It is a multi-protocol embedded networking library with functions including TCP, HTTP client and server, WebSocket client and server, MQTT client and broker and much more. Mongoose is ideal for embedded environments. It has been designed for connecting devices and bringing them online. On the market since 2004, used by vast number of open source and commercial products - it even runs on the International Space station! Mongoose makes embedded network programming fast, robust, and easy."
    • Note: GPL 2.0 License and commercial license for closed source.
  • tianocore/edk2
    • "A modern, feature-rich, cross-platform firmware development environment for the UEFI and PI specifications from www.uefi.org. The majority of the content in the EDK II open source project uses a BSD-2-Clause Plus Patent License. The EDK II open source project contains the following components that are covered by additional licenses: …"
  • Arduino Library List - "A list of the 2303 libraries registered in the Arduino Library Manager."

1.37.2 Operating Systems for IOT

  • Contiki - "Contiki is an open source operating system for the Internet of Things. Contiki connects tiny low-cost, low-power microcontrollers to the Internet. Contiki is a powerful toolbox for building complex wireless systems. Contiki is developed by a world-wide team of developers with contributions from Atmel, Cisco, ETH, Redwire LLC, SAP, Thingsquare, and many others, led by Adam Dunkels of Thingsquare."
  • Zephyr - "The Zephyr Project is a scalable real-time operating system (RTOS) supporting multiple hardware architectures, optimized for resource constrained devices, and built with security in mind. The Zephyr OS is based on a small-footprint kernel designed for use on resource-constrained systems: from simple embedded environmental sensors and LED wearables to sophisticated smart watches and IoT wireless gateways. The Zephyr kernel supports multiple architectures, including ARM Cortex-M, Intel x86, ARC, Nios II, Tensilica Xtensa, and RISC-V, and a large number of supported boards."

1.37.3 RTOS - Real Time Operating Systems

  • QP/C++ - RTOS kernel - License: dual GPL. Closed source applications require a commercial license.
  • distortos - object-oriented C++ RTOS for microcontrollers
  • FreeRTOS Kernel / RTOS
  • Linux Xenomai - " Xenomai brings POSIX and traditional RTOS APIs for porting time-critical applications to Linux-based platforms. When the native Linux kernel cannot meet the response time requirements of the application, Xenomai supplements it with Cobalt, a small real-time infrastructure which schedules time-critical activities independently from the main kernel logic."
  • RTEMS / RTOS - Real-Time Executive for Multiprocessor Systems
    • "The Real-Time Executive for Multiprocessor Systems or RTEMS is an open source Real Time Operating System (RTOS) that supports open standard application programming interfaces (API) such as POSIX. It is used in space flight, medical, networking and many more embedded devices using processor architectures including ARM, PowerPC, Intel, Blackfin, MIPS, Microblaze and more. Commercial support is available from US and European companies, and free support comes via the active global community."
    • Comes from: Aerospace Industry
    • See:
  • eCOS / RTOS - Open Source Real Time Operating System
    • "eCos is a free open source real-time operating system intended for embedded applications. The highly configurable nature of eCos allows the operating system to be customised to precise application requirements, delivering the best possible run-time performance and an optimised hardware resource footprint. A thriving net community has grown up around the operating system ensuring on-going technical innovation and wide platform support."
    • Comes from: Automotive Industry

1.37.4 Robot Control Software Frameworks

  • Orocos - Open Robot Control Software - Set of libraries for implementing robot control software.
  • ROS - Robot Operating System - "Set of software libraries and tools that help you build robot applications. From drivers to state-of-the-art algorithms, and with powerful developer tools, ROS has what you need for your next robotics project. And it's all open source."

1.37.5 Modbus Protcol

  • libmodbus - "A Modbus library for Linux, Mac OS X, FreeBSD, QNX and Win32"
  • QModMaster - Modbus TCP,RTU Master Software - "QModMaster is a free Qt-based implementation of a ModBus master application. A graphical user interface allows easy communication with ModBus RTU and TCP slaves. QModMaster also includes a bus monitor for examining all traffic on the bus."
  • modbuspp - A C++ Library for Modbus TCP Protocol

1.37.6 HMI and SCADA

  • CuteHMI
    • "CuteHMI is meant to be a set of software components (libraries and executables) targeted at building HMI ( Human Machine Interface) applications. These components aim to fill the gap, between open-source editions of Qt and commercial software targeted at physical computing (HMI / SCADA / IoT / BMS / RMS / etc) build around it, thus providing complete open-source suite for such types of applications for home and industrial use. Example use case is to create user interface that can be used to communicate with PLC (programmable logic controller) to turn on air conditioning in the building for example."
    • Web Site:
    • Repository:
    • Github Mirror:
  • QSimpleScada
    • "Qt/C++ based simple SCADA framework, with dashboard, static and dynamic components. By using QSimpleScada framework you can build complex SCADA uis for your needs."

1.37.7 GUI - Graphical User Interface

  • QT Framework
  • microwindows - Microwindows or the Nano-X Window System
    • "Microwindows or Nano-X is a small graphical windowing system that implements both Win32 and Nano-X (X11-like) APIs for clipped graphics drawing in windows on Linux, Mac OS X, EMSCRIPTEN, Android and other platforms. It is Open Source and licenced under the the Mozilla Public License. For creating GUIs, the Nuklear immediate mode GUI, Win32 builtin controls, and TinyWidget's controls based on Nano-X are included. FLTK can be used with the X11 compability library NX11."
    • Platform support: Currently supported platforms include Linux, Mac OS X, Android, EMSCRIPTEN, Nuklear GUI, Windows, Raspberry Pi, DOS DJGPP, RTEMS, ECOS, Sony PSP, Nintendo DS and more. Currently supported screen drivers include Memory-mapped framebuffer, X11, SDL 2, Allegro 5, Windows and an X11 based framebuffer emulator. Support for cross-compiler toolchains on x86, x86_64, ARM, PowerPC and MIPS, big- and little-endian, and other processors.

1.37.8 Embedded Linux Libraries and tools

  • BusyBox (Application - GPL v2.0)
    • "BusyBox combines tinyversions of many common UNIX utilities into a single small executable. It provides minimalist replacements for most of the utilities you usually find in bzip2, coreutils, dhcp, diffutils, e2fsprogs, file, findutils, gawk, grep, inetutils, less, modutils, net-tools, procps, ed, shadow, sysklogd, sysvinit, tar, util-linux, and vim. The utilities in BusyBox often have fewer options than their full-featured cousins; however, the options that are included provide the expected functionality and behave very much like their larger counterparts. BusyBox has been written with size-optimization and limited resources in mind, both to produce small binaries and to reduce run-time memory usage. Busybox is also extremely modular so you can easily include or exclude commands (or features) at compile time. This makes it easy to customize embedded systems; to create a working system, just add /dev, /etc, and a Linux kernel. Busybox (usually together with uClibc) has also been used as a component of "thin client" desktop systems, live-CD distributions, rescue disks, installers, and so on."
    • Official GIT Repo: https://git.busybox.net/busybox/
    • Mirror Repository: https://github.com/mirror/busybox
    • Busybox for Android: https://github.com/meefik/busybox
  • ToyBox (BusyBox Clone with BSD License)
    • "Toybox combines common Linux command line utilities together into a single BSD-licensed executable that's simple, small, fast, reasonably standards-compliant, and powerful enough to turn Android into a development environment."
    • Site: http://landley.net/toybox/
    • Repo: https://github.com/landley/toybox
  • ELL - Embedded Linux Library
    • "The Embedded Linux* Library (ELL) provides core, low-level functionality for system daemons. It typically has no dependencies other than the Linux kernel, C standard library, and libdl (for dynamic linking). While ELL is designed to be efficient and compact enough for use on embedded Linux platforms, it is not limited to resource-constrained systems."
    • Features:
      • Event loop that may run standalone or be integrated with another event loop
      • D-Bus client
      • Generic Netlink client
      • Timeout handling
      • Signal handling
      • Runtime plugins
      • Asynchronous/non-blocking I/O framework
      • Data structures: Queues (linked list), hash tables, ring buffers
      • String handling
      • Base64 encode/decode
      • File parsing (PEM, hwdb, settings)
      • Symmetric ciphers (kernel support required)
      • RSA cryptography (kernel support required)
      • Key handling

1.37.9 Linux CRT - Linux C-Runtime and C++-Runtime Libraries   clib embedded linux

Note: Listing of alternative Linux C-runtime libraries to the GLIBC (GNU LibC / GPL).

  • MUSL
    • License: MIT
    • Musl is a lightweight Linux C-runtime library suitable for generating portable static-linked self-contained executables.
    • "musl is a “libc”, an implementation of the standard library functionality described in the ISO C and POSIX standards, plus common extensions, intended for use on Linux-based systems. Whereas the kernel (Linux) governs access to hardware, memory, filesystems, and the privileges for accessing these resources, the C library is responsible for providing the actual C function interfaces userspace applications see, and for constructing higher-level buffered stdio, memory allocation management, thread creation and synchronization operations, and so on using the lower-level interfaces the kernel provides, as well as for implementing pure library routines of the C language like strstr, snprintf, strtol, exp, sqrt, etc."
    • Repository Mirror: https://github.com/ifduyue/musl
  • DietLibc
    • "The diet libc is a libc that is optimized for small size. It can be used to create small statically linked binaries for Linux on alpha, arm, hppa, ia64, i386, mips, s390, sparc, sparc64, ppc and x86_64."
  • ULIBC
    • License: LGPL-2.1
    • "uClibc-ng is a small C library for developing embedded Linux systems. It is much smaller than the GNU C Library, but nearly all applications supported by glibc also work perfectly with uClibc-ng."
    • Web Sites:
  • Bionic - Android CRT C-Runtime Library created by Google for Android Operating System. Unlike most Linux distribution built on top of Linux Kernel which uses the GLIBC (GNU C Library) as CRT, Android uses Bionic C library which is based on BSD C Library.
  • uClibC++ (C++ Runtime Library)
    • "This is the page for the uClibc++ C++ library. It is currently in development and might as well be called alpha software. Nonetheless is it quite usable. More testing is needed, as always. For more information, check out the About, FAQ or Status pages to the left."
  • EGLIBC [DISCONTINUED]
    • License: LGPL-2.1
    • " Embedded GLIBC (EGLIBC) was a variant of the GNU C Library (GLIBC) that was designed to work well on embedded systems. EGLIBC strived to be source and binary compatible with GLIBC. EGLIBC's goals included reduced footprint, configurable components, better support for cross-compilation and cross-testing."
  • RT0 - "A minimal C runtime for Linux i386 & x86_64"

See also:

Comparison between Linux C-Runtime Libraries:

C Library Comparison:

Choosing System C Library:

C library system-call wrappers, or the lack thereof

Created: 2021-06-04 Fri 15:07

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